제출 #211932

#제출 시각아이디문제언어결과실행 시간메모리
211932qkxwsm조이터에서 친구를 만드는건 재밌어 (JOI20_joitter2)C++14
0 / 100
18 ms16768 KiB
#include <bits/stdc++.h> using namespace std; template<class T, class U> void ckmin(T &a, U b) { if (a > b) a = b; } template<class T, class U> void ckmax(T &a, U b) { if (a < b) a = b; } #define MP make_pair #define PB push_back #define LB lower_bound #define UB upper_bound #define fi first #define se second #define SZ(x) ((int) (x).size()) #define ALL(x) (x).begin(), (x).end() #define FOR(i, a, b) for (auto i = (a); i < (b); i++) #define FORD(i, a, b) for (auto i = (a) - 1; i >= (b); i--) typedef long long ll; typedef long double ld; typedef pair<int, int> pii; typedef pair<ll, ll> pll; typedef vector<int> vi; typedef vector<ll> vl; typedef vector<pii> vpi; typedef vector<pll> vpl; const int MAXN = 100013; int N, M; int dsu[MAXN], siz[MAXN]; vi edge[MAXN]; ll ans; set<pii> out[MAXN]; //vertices coming out of i. set<int> in[MAXN]; //vertices coming into clique i. map<int, int> cl[MAXN]; //edges between cliques void merge(int u, int v); int get(int u) { return (u == dsu[u] ? u : dsu[u] = get(dsu[u])); } void addedge(int u, int v) { // cerr << "addedge " << u << ' ' << v << endl; int x = get(u), y = get(v); if (x == y || out[x].find({u, y}) != out[x].end()) { //do nothing. } else if (cl[x].find(y) != cl[x].end() || cl[y].find(x) == cl[y].end()) { // cerr << x << " joins " << y << endl; cl[x][y]++; ans += siz[y]; out[x].insert({u, y}); in[y].insert(u); } else { //added an edge from y to x merge(x, y); //fuck, merge. } } void merge(int u, int v) { // cerr << "merge " << u << ' ' << v << endl; //v -> u is connected, connect u -> v now. cl[v].erase(u); ans += 2ll * siz[u] * siz[v]; if (SZ(in[v]) + SZ(out[v]) > SZ(in[u]) + SZ(out[u])) { swap(u, v); } //todo some swap. for (auto a : out[v]) { if (a.se != u) { out[u].insert(a); } else { in[u].erase(a.fi); ans -= siz[u]; } } out[v].clear(); ans += siz[v] * (SZ(in[u])); vpi merges; for (int w : in[v]) { //if w -> u exists, just dw about it. out[get(w)].erase({w, v}); if (in[u].find(w) != in[u].end()) { //do nothing. } //if u -> w exists, this prompts another merge. else if (cl[u].find(get(w)) != cl[u].end()) { merges.PB({get(w), u}); } //if neither, then w -> v. else { ans += siz[u]; in[u].insert(w); out[get(w)].insert({w, u}); cl[get(w)].erase(v); cl[get(w)][u]++; } } in[v].clear(); dsu[v] = u; siz[u] += siz[v]; siz[v] = 0; sort(ALL(merges)); merges.erase(unique(ALL(merges)), merges.end()); for (pii p : merges) { merge(p.fi, p.se); } return; //the how many people have edges into v or edges into u? } int32_t main() { cout << fixed << setprecision(12); cerr << fixed << setprecision(4); ios_base::sync_with_stdio(false); cin.tie(0); cin >> N >> M; FOR(i, 0, N) { dsu[i] = i; siz[i] = 1; } //store edges of the form clique -> node. they are actually reverses of the actual edges. //also, store clique -> clique edges. FOR(i, 0, M) { int u, v; cin >> u >> v; u--; v--; addedge(u, v); cout << ans << '\n'; //check if u has an edge to anything in v. } return 0; }
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