Submission #962178

#TimeUsernameProblemLanguageResultExecution timeMemory
962178n3rm1nArt Class (IOI13_artclass)C++17
0 / 100
88 ms8532 KiB
#include<bits/stdc++.h> #include "artclass.h" using namespace std; int r[505][505]; int g[505][505]; int b[505][505]; int n, m; /// ednakvi -> 1 /// podobni <= 5 -> 2 /// razlichni -> 3 int eval(int h1, int w1, int h2, int w2) { if(h1 < 0 || h1 > n)return 0; if(h2 < 0 || h2 > n)return 0; if(w1 < 0 || w1 > m)return 0; if(w2 < 0 || w2 > m)return 0; int distR = abs(r[h1][w1] - r[h2][w2]); int distG = abs(g[h1][w1] - g[h2][w2]); int distB = abs(b[h1][w1] - b[h2][w2]); if(distR == 0 && distB == 0 && distG == 0)return 1; if(distR <= 10 && distB <= 10 && distG <= 10)return 2; return 3; } int style(int H,int W, int R[500][500],int G[500][500],int B[500][500]) { n = H; m = W; for (int i = 0; i < H; ++ i) { for (int j = 0; j < W; ++ j) { r[i][j] = R[i][j]; b[i][j] = B[i][j]; g[i][j] = G[i][j]; } } int same = 0, close = 0, diff = 0; int all = 0; for (int i = 0; i < H; ++ i) { for (int j = 0; j < W; ++ j) { int type = eval(i, j, i-1, j); if(type == 1) same ++; else if(type == 2) close ++; else if(type == 3) diff ++; type = eval(i, j, i+1, j); if(type == 1) same ++; else if(type == 2) close ++; else if(type == 3) diff ++; type = eval(i, j, i, j-1); if(type == 1) same ++; else if(type == 2) close ++; else if(type == 3) diff ++; type = eval(i, j, i, j+1); if(type == 1) same ++; else if(type == 2) close ++; else if(type == 3) diff ++; type = eval(i, j, i-1, j-1); if(type == 1) same ++; else if(type == 2) close ++; else if(type == 3) diff ++; type = eval(i, j, i-1, j+1); if(type == 1) same ++; else if(type == 2) close ++; else if(type == 3) diff ++; type = eval(i, j, i+1, j-1); if(type == 1) same ++; else if(type == 2) close ++; else if(type == 3) diff ++; type = eval(i, j, i+1, j+1); if(type == 1) same ++; else if(type == 2) close ++; else if(type == 3) diff ++; } } all = same + close + diff; if(same >= all/100*80)return 1; if(diff >= all/100*80)return 4; if(close >= all/100*80)return 2; return 3; }
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