Submission #954251

#TimeUsernameProblemLanguageResultExecution timeMemory
954251GrindMachine저장 (Saveit) (IOI10_saveit)C++17
100 / 100
169 ms16676 KiB
#include <bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace std; using namespace __gnu_pbds; template<typename T> using Tree = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; typedef long long int ll; typedef long double ld; typedef pair<int,int> pii; typedef pair<ll,ll> pll; #define fastio ios_base::sync_with_stdio(false); cin.tie(NULL) #define pb push_back #define endl '\n' #define sz(a) (int)a.size() #define setbits(x) __builtin_popcountll(x) #define ff first #define ss second #define conts continue #define ceil2(x,y) ((x+y-1)/(y)) #define all(a) a.begin(), a.end() #define rall(a) a.rbegin(), a.rend() #define yes cout << "Yes" << endl #define no cout << "No" << endl #define rep(i,n) for(int i = 0; i < n; ++i) #define rep1(i,n) for(int i = 1; i <= n; ++i) #define rev(i,s,e) for(int i = s; i >= e; --i) #define trav(i,a) for(auto &i : a) template<typename T> void amin(T &a, T b) { a = min(a,b); } template<typename T> void amax(T &a, T b) { a = max(a,b); } #ifdef LOCAL #include "debug.h" #else #define debug(x) 42 #endif /* refs: edi in graph/tree encoding problems, think about: spanning tree, virtual tree, shortest path tree, traversal orders (could be a combination of multiple things) in this problem, thinking about spanning trees was the key pick a random spanning tree of the graph send the spanning tree using n*10 bits = 10000 bits fix hub h for 2 adj nodes (u,v) on the spanning tree, |d(u,h)-d(v,h)| <= 1 encode the value that needs to be added when going from u to v in the spanning tree (only 3 possibilities) naive encoding => 2 bits for each node cost = n*10+h*n*2 = 10000+72000 = 82000 need to optimize spending 2 bits to encode 3 possibilities is bad (1 more possibility could be encoded, so we are wasting a bit) instead, spend log2(3^3)+1 = 5 bits to encode 3 guys or better, log2(3^5)+1 = 8 bits to encode 5 guys gives a ratio of 1.6 bits per guy cost = n*10+h*n*1.6 = 10000+57600 = 67600 sufficient to pass all subtasks note: the costs are not exact, there could be slight differences when the code actually runs (like (n-1)*10 to send spanning tree instead of n*10) */ const int MOD = 1e9 + 7; const int N = 1e5 + 5; const int inf1 = int(1e9) + 5; const ll inf2 = ll(1e18) + 5; #include "grader.h" #include "encoder.h" void encode(int n, int h, int m, int *U, int *V){ vector<int> adj[n]; rep(i,m){ int u = U[i], v = V[i]; adj[u].pb(v), adj[v].pb(u); } vector<int> par(n); vector<bool> vis(n); int dis[h][n]; rep(i,h){ queue<int> q; fill(all(vis),0); q.push(i); vis[i] = 1; dis[i][i] = 0; while(!q.empty()){ int u = q.front(); q.pop(); trav(v,adj[u]){ if(vis[v]) conts; if(i == 0){ par[v] = u; } q.push(v); vis[v] = 1; dis[i][v] = dis[i][u]+1; } } } rep1(u,n-1){ int p = par[u]; rep(bit,10){ int f = 1<<(9-bit); int b = 0; if(p&f) b = 1; encode_bit(b); } } rep(i,h){ vector<int> vals; vals.pb(0); rep1(u,n-1){ int p = par[u]; int d1 = dis[i][p], d2 = dis[i][u]; int add = d2-d1; add++; vals.pb(add); } while(sz(vals)%5){ vals.pb(0); } // encode 5 guys in 8 bits rep(block,sz(vals)/5){ int mask = 0; for(int j = block*5; j < (block+1)*5; ++j){ mask = mask*3+vals[j]; } rep(bit,8){ int f = 1<<(7-bit); int b = 0; if(mask&f) b = 1; encode_bit(b); } } } }
#include <bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace std; using namespace __gnu_pbds; template<typename T> using Tree = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; typedef long long int ll; typedef long double ld; typedef pair<int,int> pii; typedef pair<ll,ll> pll; #define fastio ios_base::sync_with_stdio(false); cin.tie(NULL) #define pb push_back #define endl '\n' #define sz(a) (int)a.size() #define setbits(x) __builtin_popcountll(x) #define ff first #define ss second #define conts continue #define ceil2(x,y) ((x+y-1)/(y)) #define all(a) a.begin(), a.end() #define rall(a) a.rbegin(), a.rend() #define yes cout << "Yes" << endl #define no cout << "No" << endl #define rep(i,n) for(int i = 0; i < n; ++i) #define rep1(i,n) for(int i = 1; i <= n; ++i) #define rev(i,s,e) for(int i = s; i >= e; --i) #define trav(i,a) for(auto &i : a) template<typename T> void amin(T &a, T b) { a = min(a,b); } template<typename T> void amax(T &a, T b) { a = max(a,b); } #ifdef LOCAL #include "debug.h" #else #define debug(x) 42 #endif /* refs: edi in graph/tree encoding problems, think about: spanning tree, virtual tree, shortest path tree, traversal orders (could be a combination of multiple things) in this problem, thinking about spanning trees was the key pick a random spanning tree of the graph send the spanning tree using n*10 bits = 10000 bits fix hub h for 2 adj nodes (u,v) on the spanning tree, |d(u,h)-d(v,h)| <= 1 encode the value that needs to be added when going from u to v in the spanning tree (only 3 possibilities) naive encoding => 2 bits for each node cost = n*10+h*n*2 = 10000+72000 = 82000 need to optimize spending 2 bits to encode 3 possibilities is bad (1 more possibility could be encoded, so we are wasting a bit) instead, spend log2(3^3)+1 = 5 bits to encode 3 guys or better, log2(3^5)+1 = 8 bits to encode 5 guys gives a ratio of 1.6 bits per guy cost = n*10+h*n*1.6 = 10000+57600 = 67600 sufficient to pass all subtasks note: the costs are not exact, there could be slight differences when the code actually runs (like (n-1)*10 to send spanning tree instead of n*10) */ const int MOD = 1e9 + 7; const int N = 1e3 + 5; const int inf1 = int(1e9) + 5; const ll inf2 = ll(1e18) + 5; #include "grader.h" #include "decoder.h" vector<pii> adj[N]; vector<int> dis(N); void dfs(int u, int p){ for(auto [v,w] : adj[u]){ if(v == p) conts; dis[v] = dis[u]+w; dfs(v,u); } } void decode(int n, int h) { auto f = [&](int i){ int mask = 0; rep1(iter,i){ int b = decode_bit(); mask = (mask<<1)|b; } return mask; }; vector<int> par(n); rep1(u,n-1){ par[u] = f(10); } rep(i,h){ int siz = ceil2(n,5)*5; vector<int> state(n+15); rep(block,siz/5){ int mask = f(8); vector<int> curr; rep(bit,5){ curr.pb(mask%3); mask /= 3; } reverse(all(curr)); int ptr = 0; for(int u = block*5; u < (block+1)*5; ++u){ state[u] = curr[ptr++]; } } rep(u,n){ adj[u].clear(); } rep1(u,n-1){ int p = par[u]; int w = 0; if(state[u] == 0) w = -1; if(state[u] == 1) w = 0; if(state[u] == 2) w = 1; adj[p].pb({u,w}), adj[u].pb({p,-w}); } dis[i] = 0; dfs(i,-1); rep(u,n){ hops(i,u,dis[u]); } } }
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