This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "messy.h"
#include<bits/stdc++.h>
#define X first
#define Y second
#define all(x) begin(x), end(x)
#define FOR(i, a, b) for(int i = (a); i <= (b); i++)
#define FORD(i, b, a) for(int i = (b); i >= (a); i--)
#define REP(i, a, b) for (int i = (a); i < (b); i++)
#define mxx max_element
#define mnn min_element
#define SQR(x) (1LL * (x) * (x))
#define MASK(i) (1LL << (i))
#define Point Vector
#define left Left
#define right Right
#define div Div
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
typedef double db;
typedef long double ld;
typedef pair<db, db> pdb;
typedef pair<ld, ld> pld;
typedef pair<int, int> pii;
typedef pair<int, pii> piii;
typedef pair<ll, ll> pll;
typedef pair<ll, pll> plll;
typedef pair<ll, int> pli;
typedef pair<ll, pii> plii;
template<class A, class B>
bool maximize(A& x, B y) {
if (x < y) return x = y, true; else return false;
}
template<class A, class B>
bool minimize(A& x, B y) {
if (x > y) return x = y, true; else return false;
}
/* END OF TEMPLATE */
const int N = 130;
int n, w, r, p[N];
/* INTERACTOR */
vector<int> restore_permutation(int N, int W, int R) {
n = N;
w = W;
r = R;
vector<string> A;
REP(i, 0, n) {
string s = "";
REP(j, 0, n)
if (j <= i) s+="1"; else s+="0";
add_element(s);
A.push_back(s);
// cout<<s<<"\n";
}
compile_set();
// cout<<"\n";
// for (auto x : s) cout<<x<<"\n";
vector<int> p;
REP(i, 0, n) p.push_back(i);
REP(i, 0, n)
if (!check_element(A[i])) {
REP(j, i + 1, n) {
swap(p[i], p[j]);
swap(A[i][i], A[i][j]);
if (check_element(A[i])) return p;
swap(p[i], p[j]);
swap(A[i][i], A[i][j]);
}
}
return p;
}
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