Submission #951492

#TimeUsernameProblemLanguageResultExecution timeMemory
951492quanlt206Unscrambling a Messy Bug (IOI16_messy)C++17
20 / 100
1 ms512 KiB
#include "messy.h" #include<bits/stdc++.h> #define X first #define Y second #define all(x) begin(x), end(x) #define FOR(i, a, b) for(int i = (a); i <= (b); i++) #define FORD(i, b, a) for(int i = (b); i >= (a); i--) #define REP(i, a, b) for (int i = (a); i < (b); i++) #define mxx max_element #define mnn min_element #define SQR(x) (1LL * (x) * (x)) #define MASK(i) (1LL << (i)) #define Point Vector #define left Left #define right Right #define div Div using namespace std; typedef long long ll; typedef unsigned long long ull; typedef double db; typedef long double ld; typedef pair<db, db> pdb; typedef pair<ld, ld> pld; typedef pair<int, int> pii; typedef pair<int, pii> piii; typedef pair<ll, ll> pll; typedef pair<ll, pll> plll; typedef pair<ll, int> pli; typedef pair<ll, pii> plii; template<class A, class B> bool maximize(A& x, B y) { if (x < y) return x = y, true; else return false; } template<class A, class B> bool minimize(A& x, B y) { if (x > y) return x = y, true; else return false; } /* END OF TEMPLATE */ const int N = 130; int n, w, r, p[N]; /* INTERACTOR */ vector<int> restore_permutation(int N, int W, int R) { n = N; w = W; r = R; vector<string> A; REP(i, 0, n) { string s = ""; REP(j, 0, n) if (j <= i) s+="1"; else s+="0"; add_element(s); A.push_back(s); // cout<<s<<"\n"; } compile_set(); // cout<<"\n"; // for (auto x : s) cout<<x<<"\n"; vector<int> p; REP(i, 0, n) p.push_back(i); REP(i, 0, n) if (!check_element(A[i])) { REP(j, i + 1, n) { swap(p[i], p[j]); swap(A[i][i], A[i][j]); if (check_element(A[i])) return p; swap(p[i], p[j]); swap(A[i][i], A[i][j]); } } return p; }
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