이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
using namespace std;
using namespace __gnu_pbds;
template<typename T> using Tree = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
typedef long long int ll;
typedef long double ld;
typedef pair<int,int> pii;
typedef pair<ll,ll> pll;
#define fastio ios_base::sync_with_stdio(false); cin.tie(NULL)
#define pb push_back
#define endl '\n'
#define sz(a) (int)a.size()
#define setbits(x) __builtin_popcountll(x)
#define ff first
#define ss second
#define conts continue
#define ceil2(x,y) ((x+y-1)/(y))
#define all(a) a.begin(), a.end()
#define rall(a) a.rbegin(), a.rend()
#define yes cout << "Yes" << endl
#define no cout << "No" << endl
#define rep(i,n) for(int i = 0; i < n; ++i)
#define rep1(i,n) for(int i = 1; i <= n; ++i)
#define rev(i,s,e) for(int i = s; i >= e; --i)
#define trav(i,a) for(auto &i : a)
template<typename T>
void amin(T &a, T b) {
a = min(a,b);
}
template<typename T>
void amax(T &a, T b) {
a = max(a,b);
}
#ifdef LOCAL
#include "debug.h"
#else
#define debug(x) 42
#endif
/*
refs:
edi
*/
const int MOD = 1e9 + 7;
const int N = 1e5 + 5;
const int inf1 = int(1e9) + 5;
const ll inf2 = ll(1e18) + 5;
#include "teams.h"
int n;
vector<int> a(N);
vector<int> b(N);
void init(int n_, int A[], int B[]) {
n = n_;
rep(i,n) a[i] = A[i], b[i] = B[i];
}
int can(int m, int K[]) {
int sum = 0;
rep(i,m){
sum += K[i];
if(sum > n){
return 0;
}
}
sort(K,K+m);
vector<pii> c;
c.pb({K[0],K[0]});
rep1(i,m-1){
if(K[i] == K[i-1]){
c.back().ss += K[i];
}
else{
c.pb({K[i],K[i]});
}
}
auto get = [&](int mnl, int mxl, int mnr){
int cnt = 0;
rep(i,n){
if(a[i] >= mnl and a[i] <= mxl and b[i] >= mnr){
cnt++;
}
}
return cnt;
};
m = sz(c);
rep(l,m){
int val = get(1,c[l].ff,c[l].ff)-c[l].ss;
if(val < 0){
return 0;
}
for(int r = l+1; r < m; ++r){
val += get(c[r-1].ff+1,c[r].ff,c[r].ff);
val -= c[r].ss;
if(val < 0){
return 0;
}
}
}
return 1;
}
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