This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "doll.h"
using namespace std;
int num_triggers;
int num_nodes;
vector<int> visit_order;
vector<vector<int> > adjList, triggerEdgeList;
vector<bool> mode; // 1 = X, 0 = Y
vector<int> triggerVisitCounter;
vector<int> parentTrigger;
vector<int> parentRoot;
int required_number_of_leaves(int num_out_edges) {
if(num_out_edges == 0)
return 0;
int depth = log2(num_out_edges);
if(1 << depth != num_out_edges)
depth++;
return 1 << depth;
}
void switch_mode(int node) {
mode[node] = !mode[node];
}
int create_switch(int num_children, int parent, bool root, int root_node) {
int node_number = num_nodes++;
if(root)
root_node = node_number;
parentTrigger.push_back(parent);
parentRoot.push_back(root_node);
triggerVisitCounter.push_back(0);
adjList.push_back(vector<int>() );
mode.push_back(1);
if(num_children == 2) {
adjList[node_number].push_back(-1);
adjList[node_number].push_back(-1);
} else {
int left_node = create_switch(num_children / 2, parent, false, root_node);
int right_node = create_switch(num_children / 2, parent, false, root_node);
adjList[node_number].push_back(left_node);
adjList[node_number].push_back(right_node);
}
return node_number;
}
int tree_interator;
int find_next_tree() {
while(tree_interator < num_nodes) {
if(parentRoot[tree_interator] == tree_interator && triggerVisitCounter[tree_interator] < required_number_of_leaves(triggerEdgeList[parentTrigger[tree_interator]].size()))
return tree_interator;
tree_interator++;
}
return 0;
}
bool origin_visited = false;
int occur = 0;
void build_graph(int current_node) {
if(current_node == 0) {
//cout << "VISITED" << endl;
if(origin_visited)
return;
origin_visited = true;
}
if(current_node >= num_triggers) { // Switch
if(parentRoot[current_node] == current_node) {
triggerVisitCounter[current_node]++;
}
int leaves_in_binary_tree = required_number_of_leaves(triggerEdgeList[parentTrigger[current_node]].size());
//cout << leaves_in_binary_tree << endl;
int num_visits = triggerVisitCounter[parentRoot[current_node]];
int num_outgoing_triggers = triggerEdgeList[parentTrigger[current_node]].size();
int next_node;
//cout << current_node << ", " << mode[current_node] << endl;
if(mode[current_node]) { // X
if(adjList[current_node][0] == -1) {
if(num_visits <= num_outgoing_triggers) {
adjList[current_node][0] = triggerEdgeList[parentTrigger[current_node]][triggerVisitCounter[parentRoot[current_node]] - 1];
} else if(num_visits < leaves_in_binary_tree) {
adjList[current_node][0] = parentRoot[current_node];
} else if(num_visits == leaves_in_binary_tree) {
adjList[current_node][0] = find_next_tree();
}
}
if(adjList[current_node][0] == -1) {
adjList[current_node][0] = find_next_tree();
}
next_node = adjList[current_node][0];
} else { // Y
if(adjList[current_node][1] == -1) {
if(num_visits <= num_outgoing_triggers) {
adjList[current_node][1] = triggerEdgeList[parentTrigger[current_node]][triggerVisitCounter[parentRoot[current_node]] - 1];
} else if(num_visits < leaves_in_binary_tree) {
adjList[current_node][1] = parentRoot[current_node];
} else if(num_visits == leaves_in_binary_tree) {
adjList[current_node][1] = find_next_tree();
}
}
if(adjList[current_node][1] == -1) {
adjList[current_node][1] = find_next_tree();
}
next_node = adjList[current_node][1];
}
switch_mode(current_node);
build_graph(next_node);
} else { // Trigger
//cout << current_node << endl;
//cout << current_node << endl;
if(current_node && visit_order[occur++] != current_node) {
cerr << occur << endl;
}
if(adjList[current_node].empty()) { // Not Built Yet
if(triggerEdgeList[current_node].size() == 0) {
adjList[current_node].push_back(find_next_tree());
} else if(triggerEdgeList[current_node].size() == 1) { // Directly
adjList[current_node].push_back(triggerEdgeList[current_node][0]);
} else { // Requires Switch
int num_leaves = required_number_of_leaves(triggerEdgeList[current_node].size());
int switch_node = create_switch(num_leaves, current_node, true, -1);
adjList[current_node].push_back(switch_node);
}
}
if(adjList[current_node][0] == -1)
adjList[current_node][0] = find_next_tree();
build_graph(adjList[current_node][0]);
}
}
int format_serial(int x) {
if(x >= num_triggers) {
return -((x - num_triggers) + 1);
}
return x;
}
void create_circuit(int _num_triggers, vector<int> _visit_order) {
num_triggers = num_nodes = _num_triggers + 1;
visit_order = _visit_order;
adjList.assign(num_triggers, vector<int>() );
triggerEdgeList.assign(num_triggers, vector<int>() );
triggerVisitCounter.assign(num_triggers, 0);
parentTrigger.assign(num_triggers, -1);
parentRoot.assign(num_triggers, -1);
mode.assign(num_triggers, 0);
int current_node = 0;
for(int next_node : visit_order) {
triggerEdgeList[current_node].push_back(next_node);
current_node = next_node;
}
triggerEdgeList[current_node].push_back(-1);
tree_interator = num_triggers;
build_graph(0);
vector<int> C(num_triggers), X, Y;
for(int i = 0; i < num_triggers; i++) {
if(adjList[i].size() == 0)
adjList[i].push_back(0);
C[i] = format_serial(adjList[i][0]);
}
for(int i = 0; i + num_triggers < num_nodes; i++) {
int node_number = num_triggers + i;
X.push_back(format_serial(adjList[node_number][0]));
Y.push_back(format_serial(adjList[node_number][1]));
}
for(int i = 0; i < num_triggers; i++) {
//cout << i << ", " << C[i] << endl;
}
for(int i = 0; i + num_triggers < num_nodes; i++) {
//cout << format_serial(i + num_triggers) << ", " << mode[i + num_triggers] << " - " << X[i] << ", " << Y[i] << endl;
}
answer(C, X, Y);
}
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