Submission #630853

#TimeUsernameProblemLanguageResultExecution timeMemory
630853Chal1shkanDijamant (COCI22_dijamant)C++14
70 / 70
371 ms240952 KiB
# include <bits/stdc++.h>

# define mkp make_pair
# define ff first
# define ss second
# define pll pair <ll, ll>
# define pii pair <int, int>
 
# define vec vector
# define pb push_back
# define pf push_front
# define ppb pop_back
# define ppf pop_front

# define all(x) (x).begin(), (x).end()
# define rall(x) (x).rbegin(), (x).rend()
# define sz(x) ((int)(x).size())
# define lb lower_bound
# define ub upper_bound

# define br break
# define rt return 
# define cn continue
# define nl "\n"
# define off exit(0)

typedef long long ll;
typedef unsigned long long ull;
typedef long double ld;

const ll MAXN = 3e5 + 25;
const ll MAXL = 18 + 0;
const ll INF1 = 1e18 + 0;
const ll INF2 = 2e9 + 0;
const ll MOD = 1e9 + 7;
const ll M0D = 998244353;
const ld PI = acos((ld) -1);
const ll P = 67 + 0 + 0;
int dx[4] = {0, 1, 0, -1};
int dy[4] = {1, 0, -1, 0};

using namespace std;

ll n, m, cnt, ok;
char x[2025][2025];
bool used[2025][2025];
ll a, b, c, d;

void dfs (ll i, ll j)
{
	if (used[i][j] || x[i][j] == '#') rt;
	if (i < 1 || i > n || j < 1 || j > m)
	{
		ok = 0;
		rt;
	}
	used[i][j] = 1; cnt++;
    a = max(a, i + j); b = min(b, i + j);
    c = max(c, i - j); d = min(d, i - j);
	for (ll id = 0; id < 4; ++id)
	{
		dfs(i + dx[id], j + dy[id]);
	}
}

void ma1n ()
{
	cin >> n >> m;
	for (ll i = 1; i <= n; ++i)
	{
		for (ll j = 1; j <= m; ++j)
		{
			cin >> x[i][j];
		}
	}
	ll ans = 0;
	for (ll i = 1; i <= n; ++i)
	{
		for (ll j = 1; j <= m; ++j)
		{
			if (x[i][j] == '#' || used[i][j]) cn;
			a = -1e9, b = 1e9;
			c = -1e9, d = 1e9;
			ok = 1, cnt = 0;
			dfs(i, j);
			if (a - b == c - d)
			{
				if ((a - b) % 2 == 0)
				{
					if (ok)
					{
						ll nd = ((a - b) / 2 + 1);
						if (cnt == 2 * nd * nd - 2 * nd + 1)
						{
							ans++;
						}
					}
				}
			}
		}
	}
	cout << ans << nl;
}
	
int main (/*?*/)
{	
	int zxc = 1;
//	cin >> zxc;
	while (zxc--)
	{
		ma1n();
	}
    return 0;
}
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