Submission #542919

#TimeUsernameProblemLanguageResultExecution timeMemory
542919alextodoranDungeons Game (IOI21_dungeons)C++17
63 / 100
1578 ms386968 KiB
/** ____ ____ ____ ____ ____ ||a |||t |||o |||d |||o || ||__|||__|||__|||__|||__|| |/__\|/__\|/__\|/__\|/__\| **/ #include <bits/stdc++.h> using namespace std; typedef long long ll; const int N_MAX = 50000; const int N_BITS = 25; const int S_QITS = 13; int N; int strength[N_MAX]; int winBonus[N_MAX]; int loseBonus[N_MAX]; int winEdge[N_MAX]; int loseEdge[N_MAX]; struct Jump { int last; ll bonus; ll maxDiff; // maximum (bonus - strength) at some moment when we lost }; Jump operator + (const Jump &j1, const Jump &j2) { return Jump{j2.last, j1.bonus + j2.bonus, max(j1.maxDiff, j1.bonus + j2.maxDiff)}; } Jump jump[N_MAX + 1][S_QITS][N_BITS]; void init (int _N, vector <int> _S, vector <int> _P, vector <int> _W, vector <int> _L) { // Transfer input to global N = _N; for (int u = 0; u < N; u++) { strength[u] = _S[u]; winBonus[u] = _S[u]; loseBonus[u] = _P[u]; winEdge[u] = _W[u]; loseEdge[u] = _L[u]; } // Precompute jumps for (int sqit = 0; sqit < S_QITS; sqit++) { for (int nbit = 0; nbit < N_BITS; nbit++) { jump[N][sqit][nbit] = Jump{N, 0, LLONG_MIN}; } } for (int u = 0; u < N; u++) { for (int sqit = 0; sqit < S_QITS; sqit++) { if ((1 << (sqit * 2)) > strength[u]) { jump[u][sqit][0] = Jump{winEdge[u], winBonus[u], LLONG_MIN}; } else { jump[u][sqit][0] = Jump{loseEdge[u], loseBonus[u], 0 - strength[u]}; } } } for (int nbit = 1; nbit < N_BITS; nbit++) { for (int u = 0; u < N; u++) { for (int sqit = 0; sqit < S_QITS; sqit++) { Jump j = jump[u][sqit][nbit - 1]; jump[u][sqit][nbit] = j + jump[j.last][sqit][nbit - 1]; } } } } ll simulate (int u, int initStrength) { ll currStrength = initStrength; while (true) { for (int nbit = N_BITS - 1; nbit >= 0; nbit--) { int sqit = 0; while (sqit + 1 < S_QITS && (1 << ((sqit + 1) * 2)) <= currStrength) { sqit++; } Jump j = jump[u][sqit][nbit]; if (u < N && currStrength + j.maxDiff < 0) { u = j.last; currStrength += j.bonus; } } if (u == N) { break; } if (currStrength >= strength[u]) { currStrength += winBonus[u]; u = winEdge[u]; } else { currStrength += loseBonus[u]; u = loseEdge[u]; } } return currStrength; }
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