답안 #44580

# 제출 시각 아이디 문제 언어 결과 실행 시간 메모리
44580 2018-04-03T12:27:07 Z yusufake 게임 (IOI13_game) C++
컴파일 오류
0 ms 0 KB
#include<bits/stdc++.h>
#include "game.h"
 
using namespace std;
 
#define tm  (p->tl+p->tr >> 1)
#define mp make_pair
#define pb push_back
#define st first
#define nd second
 
typedef long long ll;
 
const int mod = 1e9 + 7;
const int N   = 2e5 + 5;
 
inline ll gcd(ll u, ll v) {
    ll r;
    while (v != 0) { r = u % v; u = v; v = r; }
    return u;
}
 
struct node{
    ll x;
    int tl, tr;
    struct node *l, *r, *to_y;
    node(int a, int b) { x = 0;  tl = a; tr = b;  l = r = to_y = NULL; }
};  
 
    ll qry_y(node* p, int ly, int ry) { 
	   if(p == NULL || ly > p->tr || ry < p->tl) return 0;
	   if (ly <= p->tl && p->tr <= ry) return p->x;
	   return gcd(qry_y(p->l,ly,ry) , qry_y(p->r,ly,ry));
    }
    ll qry_x(node* p, int lx, int rx, int ly, int ry) { 
	   if(p == NULL || lx > p->tr || rx < p->tl) return 0;
	   if (lx <= p->tl && p->tr <= rx) return qry_y(p->to_y,ly,ry);
	   return gcd(qry_x(p->l,lx,rx,ly,ry) , qry_x(p->r,lx,rx,ly,ry));
    }
 
    void up_y(node* p, int py, ll val){  
	    if(p->tl == p->tr){ p->x = val; return; }
	    if(py > tm) { if(p->r == NULL) p->r = new node(tm+1,p->tr); up_y(p->r,py,val); }
	    else        { if(p->l == NULL) p->l = new node(p->tl,tm);   up_y(p->l,py,val); }
        p->x = gcd(p->l ? p->l->x : 0 , p->r ? p->r->x : 0);
    }
    void up_x(node* p, int px, int py, ll val){
	    if(p->tl < p->tr){
		    if(px > tm) { if(p->r == NULL) p->r = new node(tm+1,p->tr); up_x(p->r,px,py,val); }
		    else        { if(p->l == NULL) p->l = new node(p->tl,tm);   up_x(p->l,px,py,val); }
	        val = gcd(p->l ? qry_y(p->l->to_y,py,py) : 0 , p->r ? qry_y(p->r->to_y,py,py) : 0);
        }
	    if(p->to_y == NULL) p->to_y = new node(0,mod); up_y(p->to_y,py,val);
    }
 
node* root;
void update(int x, int y, ll val){
	up_x(root,x,y,val);
}	
inline ll calculate(int lx, int ly, int rx, int ry){
	return qry_x(root,lx,rx,ly,ry);
}	
 
void init(int a, int b) { root = new node(0,mod); }

//int main(){}

Compilation message

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In function 'void up_y(node*, int, ll)':
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
              ~~~~~^~~~~
game.cpp:43:14: note: in expansion of macro 'tm'
      if(py > tm) { if(p->r == NULL) p->r = new node(tm+1,p->tr); up_y(p->r,py,val); }
              ^~
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
              ~~~~~^~~~~
game.cpp:43:53: note: in expansion of macro 'tm'
      if(py > tm) { if(p->r == NULL) p->r = new node(tm+1,p->tr); up_y(p->r,py,val); }
                                                     ^~
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
              ~~~~~^~~~~
game.cpp:44:59: note: in expansion of macro 'tm'
      else        { if(p->l == NULL) p->l = new node(p->tl,tm);   up_y(p->l,py,val); }
                                                           ^~
game.cpp: In function 'void up_x(node*, int, int, ll)':
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
              ~~~~~^~~~~
game.cpp:49:15: note: in expansion of macro 'tm'
       if(px > tm) { if(p->r == NULL) p->r = new node(tm+1,p->tr); up_x(p->r,px,py,val); }
               ^~
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
              ~~~~~^~~~~
game.cpp:49:54: note: in expansion of macro 'tm'
       if(px > tm) { if(p->r == NULL) p->r = new node(tm+1,p->tr); up_x(p->r,px,py,val); }
                                                      ^~
game.cpp:6:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (p->tl+p->tr >> 1)
              ~~~~~^~~~~
game.cpp:50:60: note: in expansion of macro 'tm'
       else        { if(p->l == NULL) p->l = new node(p->tl,tm);   up_x(p->l,px,py,val); }
                                                            ^~
game.cpp:53:6: warning: this 'if' clause does not guard... [-Wmisleading-indentation]
      if(p->to_y == NULL) p->to_y = new node(0,mod); up_y(p->to_y,py,val);
      ^~
game.cpp:53:53: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if'
      if(p->to_y == NULL) p->to_y = new node(0,mod); up_y(p->to_y,py,val);
                                                     ^~~~
/tmp/cc5MZQjx.o: In function `main':
grader.c:(.text.startup+0xb8): undefined reference to `calculate'
collect2: error: ld returned 1 exit status