이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "dungeons.h"
#include <bits/stdc++.h>
#define fir first
#define sec second
typedef long long ll;
using namespace std;
//constants
int base = 5; // base here means doing in 2^base
// use a higher base instead of 2 for the phase ranges to make the memory efficient
// note: using a smaller base decreases runtime but increases memory
const int nop = 5; // no of phase
const int noa = 19; // no of ancestor for binlift
const int sz = 400005; // max size of N
int INF = 1e9+7;
ll add[sz] = {0}; // add[i] = str increase if start at i & win all
pair<int,pair<int,ll>> jump[nop][noa][sz]; // store: jump dest, min(str_opp - str_gained), str_inc
// jump[a][b][i] is game simulation starting from index i &
// jump 2^b steps ahead assuming only win against everything <=8^a
int N;
vector<int> S,P,W,L;
void init(int n, vector<int> s, vector<int> p, vector<int> w, vector<int> l)
{
S = s; P = p; W = w; L = l; N = n;
// add dummy node for index n
S.push_back(INF);
P.push_back(INF);
W.push_back(n);
L.push_back(n);
// assume always wins
for(int i=n-1; i>=0; i--) add[i] = add[W[i]] + S[i];
for(int ph=0; ph<nop; ph++) // ph: phase
{
// current phase range
ll l = 1<<(base*ph);
ll r = 1<<(base*(ph+1));
for(int i=0; i<=n; i++)
{
// if in range, assume lose but store its min(str_opp - str_gained)
if ((l<S[i] && S[i]<r) || i==n) jump[ph][0][i] = {L[i], {S[i], P[i]}};
// if below range, assume win
else if (S[i]<=l) jump[ph][0][i] = {W[i], {INF, S[i]}};
// if above range, assume lose
else jump[ph][0][i] = {L[i], {INF, P[i]}};
}
// binlift
for(int b=1; b<noa; b++) // no of jump = 2^b
{
for (int i=0; i<=n; i++)
{
int pos = i;
ll min_S = INF, str_add = 0;
for (int it=0; it<2; it++) // 2 jumps of 2^(i-1) -> 1 jump of 2^i
{
auto pr = jump[ph][b-1][pos];
min_S = min(min_S, pr.sec.fir-str_add); // min(str_opp - str_gained) of all prefixes up to 2^b jumps
str_add += pr.sec.sec; // strength inc from 2^b jumps
pos = pr.first; // landing position after 2^b jumps
}
jump[ph][b][i] = {pos, {min_S, str_add}};
}
}
}
return;
}
ll simulate(int x, int z)
{
int pos = x; // current position
ll str = z; // current strength
for(int a=0; a<nop; a++)
{
// current phase range
ll l = 1<<(base*a);
ll r = 1<<(base*(a+1));
while(pos!=N && l<=str && str<r)
{
for(int b=noa-1; b>=0; b--) // binlift until 1 step before you can beat a person with a higher phase
{
// condition 1 is true if still in current phase range
// condition 2 is true if no win against a current phase range
while(str+jump[a][b][pos].sec.sec < r && str-jump[a][b][pos].sec.fir < 0)
{
str += jump[a][b][pos].sec.sec;
pos = jump[a][b][pos].fir;
}
}
if(pos!=N) // simulate 1 move naive
{
if(str>=S[pos]) str += S[pos], pos = W[pos];
else str += P[pos], pos = L[pos];
}
}
}
str += add[pos]; //assume win all
return str;
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |