# |
Submission time |
Handle |
Problem |
Language |
Result |
Execution time |
Memory |
43177 |
2018-03-09T19:10:24 Z |
yusufake |
Game (IOI13_game) |
C++ |
|
0 ms |
0 KB |
#include<bits/stdc++.h>
#include "game.h"
using namespace std;
typedef long long ll;
const int mod = 1e9 + 7;
const int N = 2e5 + 5;
long long gcd(long long X, long long Y) {
if(X == 0 || Y == 0) {
return X + Y;
}
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
struct node{
ll x;
int tl, tr;
struct node *l, *r, *to_y;
node(int a, int b) : tl(a), tr(b), x(0), l(null), r(null), to_y(null) {}
};
ll qry_y(node* p, int ly, int ry) {
if(ly > p->tr || ry < p->tl) return 0;
if (ly <= p->tl && p->tr <= ry) return p->x;
return gcd(p->l ? qry_y(p->l,ly,ry) : 0 , p->r ? qry_y(p->r,ly,ry) : 0);
}
ll qry_x(node* p, int lx, int rx, int ly, int ry) {
if(lx > p->tr || rx < p->tl) return 0;
if (lx <= p->tl && p->tr <= rx) return p->to_y ? qry_y(p->to_y,ly,ry) : 0;
return gcd(p->l ? qry_x(p->l,lx,rx,ly,ry) : 0 , p->r ? qry_x(p->r,lx,rx,ly,ry) : 0);
}
void up_y(node* p, int py, ll val){
int tm = p->tl + p->tr >> 1;
if(p->tl == p->tr){ p->x = val; return; }
if(py > tm) { if(p->r == NULL) p->r = new node(tm+1,p->tr); up_y(p->r,py,val); }
else { if(p->l == NULL) p->l = new node(p->tl,tm); up_y(p->l,py,val); }
p->x = gcd(p->l ? p->l->x : 0 , p->r ? p->r->x : 0);
}
void up_x(node* p, int px, int py, ll val){
int tm = p->tl + p->tr >> 1;
if(p->tl < p->tr){
if(px > tm) { if(p->r == NULL) p->r = new node(tm+1,p->tr); up_x(p->r,px,py,val); }
else { if(p->l == NULL) p->l = new node(p->tl,tm); up_x(p->l,px,py,val); }
val = gcd(p->l ? qry_y(p->l->to_y,py,py) : 0 , p->r ? qry_y(p->r->to_y,py,py) : 0);
}
if(p->to_y == NULL) p->to_y = new node(0,mod); up_y(p->to_y,py,val);
}
node* root;
void update(int x, int y, ll val){
up_x(root,x,y,val);
}
ll calculate(int lx, int ly, int rx, int ry){
return qry_x(root,lx,rx,ly,ry);
}
void init(int a, int b) { root = new node(0,mod); }
Compilation message
grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
int res;
^
game.cpp: In constructor 'node::node(int, int)':
game.cpp:28:48: error: 'null' was not declared in this scope
node(int a, int b) : tl(a), tr(b), x(0), l(null), r(null), to_y(null) {}
^
game.cpp:26:13: warning: 'node::tr' will be initialized after [-Wreorder]
int tl, tr;
^
game.cpp:25:8: warning: 'll node::x' [-Wreorder]
ll x;
^
game.cpp:28:5: warning: when initialized here [-Wreorder]
node(int a, int b) : tl(a), tr(b), x(0), l(null), r(null), to_y(null) {}
^
game.cpp: In function 'void up_y(node*, int, ll)':
game.cpp:43:21: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
int tm = p->tl + p->tr >> 1;
^
game.cpp: In function 'void up_x(node*, int, int, ll)':
game.cpp:50:21: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
int tm = p->tl + p->tr >> 1;
^