Submission #42771

#TimeUsernameProblemLanguageResultExecution timeMemory
42771yusufake게임 (IOI13_game)C++98
80 / 100
12540 ms256000 KiB
#include<bits/stdc++.h> #include "game.h" using namespace std; #define _ int v, int tl, int tr #define tm (tl+tr >> 1) #define mp make_pair #define pb push_back #define st first #define nd second typedef long long ll; typedef pair < int , int > pp; const int mod = 1e9 + 7; const int N = 22000 * 525; int Y[N],L[N],R[N],posx,posy,lx,ly,rx,ry,id=1; ll s[N],tt; ll gcd(ll u, ll v) { ll r; while ( v != 0) { r = u % v; u = v; v = r; } return u; } ll qry_y(int v, int tl, int tr) { if(ly > tr || ry < tl || !v) return 0; if (ly <= tl && tr <= ry) return s[v]; return gcd(qry_y(L[v],tl,tm) , qry_y(R[v],tm+1,tr)); } ll qry_x(int v, int tl, int tr) { if(lx > tr || rx < tl) return 0; if (lx <= tl && tr <= rx) return qry_y(Y[v], 0, mod); return gcd(qry_x(L[v],tl,tm) , qry_x(R[v],tm+1,tr)); } void up_y(int v, int tl, int tr, int r1, int r2, bool h){ if(tl == tr){ s[v] = h ? tt : gcd(s[r1] , s[r2]); return; } if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(R[v],tm+1,tr,R[r1],R[r2],h); } else { if(!L[v]) L[v] = ++id; up_y(L[v],tl,tm,L[r1],L[r2],h); } s[v] = gcd(s[ L[v] ] , s[ R[v] ]); } void up_x(int v, int tl, int tr){ if(tl < tr){ if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(R[v],tm+1,tr); } else { if(!L[v]) L[v] = ++id; up_x(L[v],tl,tm); } } if(!Y[v]) Y[v] = ++id; up_y(Y[v],0,mod,Y[ L[v] ],Y[ R[v] ],(tl==tr)); } void update(int x, int y, ll t){ posx = x; posy = y; tt = t; up_x(1,0,mod); } ll calculate(int a, int b, int a2, int b2){ lx = a; ly = b; rx = a2; ry = b2; return qry_x(1,0,mod); } void init(int a, int b) {}

Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^
game.cpp: In function 'll qry_y(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:36:27: note: in expansion of macro 'tm'
  return gcd(qry_y(L[v],tl,tm) , qry_y(R[v],tm+1,tr));
                           ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:36:44: note: in expansion of macro 'tm'
  return gcd(qry_y(L[v],tl,tm) , qry_y(R[v],tm+1,tr));
                                            ^
game.cpp: In function 'll qry_x(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:41:27: note: in expansion of macro 'tm'
  return gcd(qry_x(L[v],tl,tm) , qry_x(R[v],tm+1,tr));
                           ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:41:44: note: in expansion of macro 'tm'
  return gcd(qry_x(L[v],tl,tm) , qry_x(R[v],tm+1,tr));
                                            ^
game.cpp: In function 'void up_y(int, int, int, int, int, bool)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:49:12: note: in expansion of macro 'tm'
  if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(R[v],tm+1,tr,R[r1],R[r2],h); }
            ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:49:51: note: in expansion of macro 'tm'
  if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(R[v],tm+1,tr,R[r1],R[r2],h); }
                                                   ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:50:54: note: in expansion of macro 'tm'
  else          { if(!L[v]) L[v] = ++id; up_y(L[v],tl,tm,L[r1],L[r2],h); }
                                                      ^
game.cpp: In function 'void up_x(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:55:13: note: in expansion of macro 'tm'
   if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(R[v],tm+1,tr); }
             ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:55:52: note: in expansion of macro 'tm'
   if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(R[v],tm+1,tr); }
                                                    ^
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
                ^
game.cpp:56:55: note: in expansion of macro 'tm'
   else          { if(!L[v]) L[v] = ++id; up_x(L[v],tl,tm); }
                                                       ^
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