이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
//Never stop trying
/*#pragma GCC target ("avx2")
#pragma GCC optimize ("Ofast")
#pragma GCC optimization ("O3")
#pragma GCC optimization ("unroll-loops")*/
#include "bits/stdc++.h"
using namespace std;
#define boost ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0)
typedef long long ll;
typedef string str;
typedef double db;
typedef long double ld;
typedef pair<int, int> pi;
#define fi first
#define se second
typedef vector<int> vi;
typedef vector<pi> vpi;
typedef vector<str> vs;
typedef vector<ld> vd;
#define pb push_back
#define eb emplace_back
#define sz(x) (int)x.size()
#define all(x) begin(x), end(x)
#define rall(x) rbegin(x), rend(x)
#define endl "\n"
#define FOR(i,a,b) for (int i = (a); i < (b); ++i)
#define ROF(i,a,b) for (int i = (b)-1; i >= (a); --i)
const int MOD = 1e9 + 7; //998244353
const ll INF = 1e18;
const int MX = 2e5 + 10;
const int nx[4] = {0, 0, 1, -1}, ny[4] = {1, -1, 0, 0}; //right left down up
template<class T> using V = vector<T>;
template<class T> bool ckmin(T& a, const T& b) { return a > b ? a = b, 1 : 0; }
template<class T> bool ckmax(T& a, const T& b) { return a < b ? a = b, 1 : 0; }
ll cdiv(ll a, ll b) { return a / b + ((a ^ b) > 0 && a % b); } // divide a by b rounded up
//constexpr int log2(int x) { return 31 - __builtin_clz(x); } // floor(log2(x))
mt19937 rng(chrono::system_clock::now().time_since_epoch().count());
//mt19937_64 rng(chrono::system_clock::now().time_since_epoch().count());
ll random(ll a, ll b){
return a + rng() % (b - a + 1);
}
#ifndef LOCAL
#define cerr if(false) cerr
#endif
#define dbg(x) cerr << #x << " : " << x << endl;
#define dbgs(x,y) cerr << #x << " : " << x << " / " << #y << " : " << y << endl;
#define dbgv(v) cerr << #v << " : " << "[ "; for(auto it : v) cerr << it << ' '; cerr << ']' << endl;
#define here() cerr << "here" << endl;
void IO() {
#ifdef LOCAL
freopen("input.txt", "r", stdin);
freopen("output.txt", "w", stdout);
#endif
}
#ifndef LOCAL
#include "encoder.h"
#include "encoderlib.h"
#endif
#ifdef LOCAL
void send(int x){
bitset<8> bs(x);
cout << bs << endl;
}
#endif
void encode(int N, int M[]){
bitset<8>b[N]; FOR(i,0,N) b[i]=M[i];
vi vec;
FOR(bit,0,8){
FOR(i,0,N){
int cnt=0;
FOR(j,0,i+1) if(b[j][bit]>0) cnt++;
int x=0;
FOR(idx,0,3) if(bit&((1)<<(idx))) x+=((1)<<(idx));
FOR(idx,0,5) if(cnt&((1)<<(idx))) x+=((1)<<(idx+3));
vec.pb(x); if(cnt==32) vec.pb(x);
}
}
for(auto x: vec) send(x);
}
#ifdef LOCAL
int main() {
boost; IO();
int N; cin>>N;
int X[N];
FOR(i,0,N){
str s; cin>>s;
int val=0;
FOR(idx,0,8) val+=(s[idx]-'0')*((1)<<(7-idx));
X[i]=val;
}
encode(N,X);
return 0;
}
#endif
/*
4
01010011
10111111
11100000
01010101
*/
/* Careful!!!
.Array bounds
.Infinite loops
.Uninitialized variables / empty containers
.Multisets are shit
Some insights:
.Binary search
.Graph representation
.Write brute force code
.Change your approach
*/
//Never stop trying
/*#pragma GCC target ("avx2")
#pragma GCC optimize ("Ofast")
#pragma GCC optimization ("O3")
#pragma GCC optimization ("unroll-loops")*/
#include "bits/stdc++.h"
using namespace std;
#define boost ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0)
typedef long long ll;
typedef string str;
typedef double db;
typedef long double ld;
typedef pair<int, int> pi;
#define fi first
#define se second
typedef vector<int> vi;
typedef vector<pi> vpi;
typedef vector<str> vs;
typedef vector<ld> vd;
#define pb push_back
#define eb emplace_back
#define sz(x) (int)x.size()
#define all(x) begin(x), end(x)
#define rall(x) rbegin(x), rend(x)
#define endl "\n"
#define FOR(i,a,b) for (int i = (a); i < (b); ++i)
#define ROF(i,a,b) for (int i = (b)-1; i >= (a); --i)
const int MOD = 1e9 + 7; //998244353
const ll INF = 1e18;
const int MX = 2e5 + 10;
const int nx[4] = {0, 0, 1, -1}, ny[4] = {1, -1, 0, 0}; //right left down up
template<class T> using V = vector<T>;
template<class T> bool ckmin(T& a, const T& b) { return a > b ? a = b, 1 : 0; }
template<class T> bool ckmax(T& a, const T& b) { return a < b ? a = b, 1 : 0; }
ll cdiv(ll a, ll b) { return a / b + ((a ^ b) > 0 && a % b); } // divide a by b rounded up
//constexpr int log2(int x) { return 31 - __builtin_clz(x); } // floor(log2(x))
mt19937 rng(chrono::system_clock::now().time_since_epoch().count());
//mt19937_64 rng(chrono::system_clock::now().time_since_epoch().count());
ll random(ll a, ll b){
return a + rng() % (b - a + 1);
}
#ifndef LOCAL
#define cerr if(false) cerr
#endif
#define dbg(x) cerr << #x << " : " << x << endl;
#define dbgs(x,y) cerr << #x << " : " << x << " / " << #y << " : " << y << endl;
#define dbgv(v) cerr << #v << " : " << "[ "; for(auto it : v) cerr << it << ' '; cerr << ']' << endl;
#define here() cerr << "here" << endl;
void IO() {
#ifdef LOCAL
freopen("input.txt", "r", stdin);
freopen("output.txt", "w", stdout);
#endif
}
#ifndef LOCAL
#include "decoder.h"
#include "decoderlib.h"
#endif
#ifdef LOCAL
void output(int x){
bitset<8>bs(x);
cout << bs << endl;
}
#endif
void decode(int N, int L, int X[]){
deque<int> vec[8];
FOR(i,0,L){
int x=X[i];
int b=0,rep=0;
FOR(idx,0,3) if((x)&((1)<<(idx))) b+=((1)<<(idx));
FOR(idx,3,8) if((x)&((1)<<(idx))) rep+=((1)<<(idx-3));
vec[b].pb(rep);
}
/*FOR(i,0,8){
for(auto x: vec[i]) cout << x << ' ';
cout << endl;
}*/
FOR(i,0,8){
sort(all(vec[i]));
if(sz(vec[i])==N+1){
vec[i].pop_front();
vec[i].pop_front();
vec[i].pb(32);
}
}
int ans[N][8];
FOR(b,0,8){
FOR(i,0,N){
if(!i) ans[i][b]=vec[b][0];
else if(vec[b][i]>vec[b][i-1]) ans[i][b]=1;
else ans[i][b]=0;
}
}
FOR(i,0,N){
int val=0;
FOR(b,0,8) val+=((1)<<(b))*ans[i][b];
output(val);
}
}
#ifdef LOCAL
int main() {
boost; IO();
int N,K; cin>>N>>K;
int v[K];
FOR(i,0,K){
str s; cin>>s;
int val=0;
FOR(idx,0,8) val+=(s[idx]-'0')*((1)<<(7-idx));
v[i]=val;
}
decode(N,K,v);
return 0;
}
#endif
/*
01010011
10111111
11100000
01010101
*/
/* Careful!!!
.Array bounds
.Infinite loops
.Uninitialized variables / empty containers
.Multisets are shit
Some insights:
.Binary search
.Graph representation
.Write brute force code
.Change your approach
*/
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