#include <bits/stdc++.h>
using namespace std;
using ll = long long;
int t = 0;
struct PlayerQueue {
int endr, qual, id;
bool operator<(PlayerQueue other) const {
return qual < other.qual;
}
};
struct PlayerSet {
int endr, joined, qual, id;
bool operator<(PlayerSet other) const {
if (joined == other.joined && endr != other.endr) {
return endr < other.endr;
}
if (endr == other.endr && joined != other.joined) {
return joined < other.joined;
}
if (joined == other.joined && endr == other.endr) {
if (qual == other.qual) {
return id < other.id;
}
return qual < other.qual;
}
return (endr - (t - joined)) < (other.endr - (t - joined));
}
};
int main()
{
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
int dur, n;
cin >> dur >> n;
set<PlayerSet> s; // players sorted in order of when they'll leave
priority_queue<PlayerQueue> q; // the next player in line to be substituted in the game
for(int i = 1; i <= n; i++) {
int quality, endurance;
cin >> quality >> endurance;
q.push({endurance, quality, i});
}
vector<int> starters;
for(int i = 0; i < 6; i++) {
PlayerQueue player = q.top();
s.insert({player.endr, 0, player.qual, player.id});
starters.push_back(player.id);
q.pop();
//cout << q.top().qual << " " << q.top().endr << " " << q.top().id << "\n";
}
ll Z = 0;
vector<array<int, 3>> v;
while(1) {
auto it = s.begin();
t = (*it).joined + (*it).endr;
if (t >= dur) break; // game ends
Z += (*it).qual * (*it).endr;
// change to the best player that isn't tired
PlayerQueue newPlayer = q.top();
q.pop();
array<int, 3> change = {t, (*it).id, newPlayer.id};
v.push_back(change);
s.erase(it);
s.insert({newPlayer.endr, t, newPlayer.qual, newPlayer.id});
}
for(auto i : s) {
Z += (dur - i.joined) * i.qual;
}
cout << Z << "\n";
for(int i : starters) {
cout << i << " ";
}
cout << "\n";
cout << v.size() << "\n";
for(auto i : v) {
cout << i[0] << " " << i[1] << " " << i[2] << "\n";
}
// for(auto i : s) {
// cout << i.endr << " " << i.joined << " " << i.qual << " " << i.id << "\n";
// }
return 0;
}
//~ check for overflows
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Failed |
1 ms |
364 KB |
some player fainted |
2 |
Failed |
2 ms |
576 KB |
some player fainted |
3 |
Failed |
6 ms |
1100 KB |
some player fainted |
4 |
Failed |
1 ms |
364 KB |
some player fainted |
5 |
Failed |
3 ms |
748 KB |
some player fainted |
6 |
Failed |
2 ms |
492 KB |
some player fainted |
7 |
Incorrect |
3 ms |
748 KB |
Output isn't correct |
8 |
Failed |
27 ms |
2716 KB |
some player fainted |
9 |
Failed |
108 ms |
11204 KB |
some player fainted |
10 |
Failed |
109 ms |
11204 KB |
some player fainted |