This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
/*input
*/
#include "robots.h"
#include <bits/stdc++.h>
#pragma GCC optimize("Ofast")
using namespace std;
typedef long long ll;
typedef long double ld;
typedef complex<ld> cd;
typedef pair<int, int> pi;
typedef pair<ll, ll> pl;
typedef pair<ld, ld> pd;
typedef vector<int> vi;
typedef vector<vi> vii;
typedef vector<ld> vd;
typedef vector<ll> vl;
typedef vector<vl> vll;
typedef vector<pi> vpi;
typedef vector<vpi> vpii;
typedef vector<pl> vpl;
typedef vector<cd> vcd;
typedef vector<pd> vpd;
typedef vector<bool> vb;
typedef vector<vb> vbb;
typedef std::string str;
typedef std::vector<str> vs;
#define x first
#define y second
#define debug(...) cout<<"["<<#__VA_ARGS__<<": "<<__VA_ARGS__<<"]\n"
const int MOD = 1000000007;
const ll INF = std::numeric_limits<ll>::max();
const int MX = 100101;
const ld PI = 3.14159265358979323846264338327950288419716939937510582097494L;
template<typename T>
pair<T, T> operator+(const pair<T, T> &a, const pair<T, T> &b) { return pair<T, T>(a.x + b.x, a.y + b.y); }
template<typename T>
pair<T, T> operator-(const pair<T, T> &a, const pair<T, T> &b) { return pair<T, T>(a.x - b.x, a.y - b.y); }
template<typename T>
T operator*(const pair<T, T> &a, const pair<T, T> &b) { return (a.x * b.x + a.y * b.y); }
template<typename T>
T operator^(const pair<T, T> &a, const pair<T, T> &b) { return (a.x * b.y - a.y * b.x); }
template<typename T>
void print(vector<T> vec, string name = "") {
cout << name;
for (auto u : vec)
cout << u << ' ';
cout << '\n';
}
struct toy {
ll s;
ll w;
int i;
};
struct byS {
bool operator()(const pl &a, const pl &b) {
return a.x < b.x or (a.x == b.x and a.y < b.y);
}
};
vl weak, small;
vector<pl> toys;
int Wsz, Ssz;
int N;
bool gali(int S) {
priority_queue<pl, vector<pl>, byS> taken;
int j = 0;
for (int i = 0; i < Wsz; ++i)
{
while (j < N and toys[j].y < weak[i]) {
taken.push(toys[j]);
j++;
}
for (int h = 0; h < S && taken.size(); ++h)
taken.pop();
}
// {
// while (taken.size()) taken.pop();
// taken.push({10, -1});
// taken.push({5, 167});
// printf("%d\n", taken.top().x);
// while (taken.size()) taken.pop();
// }
for (; j < N; ++j)
taken.push(toys[j]);
for (auto && u : small) {
if (taken.empty()) break;
if (u <= taken.top().x) return false;
for (int i = 0; i < S and taken.size(); ++i)
taken.pop();
}
return taken.empty();
}
int putaway(int A, int B, int T, int X[], int Y[], int W[], int S[]) {
Wsz = A;
Ssz = B;
N = T;
for (int i = 0; i < A; ++i)
weak.emplace_back(X[i]);
for (int i = 0; i < B; ++i)
small.emplace_back(Y[i]);
toys = vector<pl>(T);
sort(weak.begin(), weak.end());
sort(small.rbegin(), small.rend());
if (!A and !B) return -1;
for (int i = 0; i < T; ++i) {
toys[i] = {S[i], W[i]};
if ((!B or S[i] >= small[0]) and (!A or W[i] >= weak.back())) return -1;
}
sort(toys.begin(), toys.end(), [](const pl & a, const pl & b) {
// return a.w < b.w;
return a.y < b.y;
});
int l = 1;
int r = 1e6;
int m;
while (l < r) {
m = (l + r) / 2;
if (gali(m))
r = m;
else
l = m + 1;
}
return l;
}
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