// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
const int N = 2e5 + 5;
const int K = 1e2 + 5;
const int M = 2e5 + 5;
const int LG = 20;
const long long INF = 1e18 + 5;
const int C = 26;
const int B = 1000;
const int MOD = 998244353;
int n, a[N], ans[N];
vector<int> v;
vector<pair<int, int>> each[N];
vector<array<int, 3>> all;
inline void solve()
{
cin >> n;
for (int x = 0; x < n; x++)
{
cin >> a[x];
v.push_back(a[x]);
}
sort(v.begin(), v.end());
v.erase(unique(v.begin(), v.end()), v.end());
for (int x = 0; x < n; x++)
{
a[x] = lower_bound(v.begin(), v.end(), a[x]) - v.begin();
}
for (int x = 0; x < n; x++)
{
if (each[a[x]].empty())
{
all.push_back({x, x, a[x]});
each[a[x]].push_back({x, x});
}
else
{
while (!all.empty())
{
if (all.back()[2] != a[x])
{
each[all.back()[2]].pop_back();
all.pop_back();
}
else
{
break;
}
}
auto [l, r, i] = all.back();
all.pop_back();
each[a[x]].pop_back();
each[a[x]].push_back({l, x});
all.push_back({l, x, a[x]});
}
}
for(auto &[l, r, i] : all)
{
for(int x = l; x <= r; x++)
{
ans[x] = i;
}
}
for(int x = 0; x < n; x++)
{
cout << v[ans[x]] << " ";
}
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
// cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}