#include "koala.h"
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ld = long double;
#define fi first
#define se second
#define vi vector<int>
#define vll vector<long long>
#define pii pair<int, int>
#define pll pair<long long, long long>
#define pb push_back
#define mp make_pair
#define eb emplace_back
#define all(x) (x).begin(), (x).end()
#define sz(x) (int)(x).size()
mt19937 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
mt19937_64 rng64(chrono::high_resolution_clock::now().time_since_epoch().count());
inline int rand(int l,int r){return uniform_int_distribution<int>(l, r)(rng);}
inline ll rand(ll l,ll r){return uniform_int_distribution<ll>(l, r)(rng64);}
#ifdef DEBUG
auto&operator<<(auto&o,pair<auto,auto>p){return o<<"("<<p.first<<", "<<p.second<<")";}
auto operator<<(auto&o,auto x)->decltype(x.end(),o){o<<"{";int i=0;for(auto e:x)o<<","+!i++<<e;return o<<"}";}
#define debug(X...)cerr<<"["#X"]: ",[](auto...$){((cerr<<$<<"; "),...)<<endl;}(X)
#else
#define debug(...){}
#endif
int minValue(int N, int W) {
int B[N];
for(int i = 0; i < N; i++){
B[i] = 0;
}
B[0] = 1;
int X[N];
playRound(B, X);
for(int i = 0; i < N; i++){
if(i == 0){
if(X[i] <= 1){
return i;
}
}else{
if(X[i] == 0){
return i;
}
}
}
return 0;
}
int maxValue(int N, int W) {
// TODO: Implement Subtask 2 solution here.
// You may leave this function unmodified if you are not attempting this
// subtask.
return 0;
}
int greaterValue(int N, int W) {
// TODO: Implement Subtask 3 solution here.
// You may leave this function unmodified if you are not attempting this
// subtask.
return 0;
}
void allValues(int N, int W, int *P) {
if (W == 2*N) {
// TODO: Implement Subtask 4 solution here.
// You may leave this block unmodified if you are not attempting this
// subtask.
} else {
// TODO: Implement Subtask 5 solution here.
// You may leave this block unmodified if you are not attempting this
// subtask.
}
}
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