#include <iostream>
#include <vector>
#include <cstring>
#include <string>
#include <iomanip>
#include <algorithm>
#include <fstream>
#include <cmath>
#include <unordered_set>
#include <set>
#include <unordered_map>
#include <map>
#define int long long
#define X first
#define Y second
#define endl '\n'
using namespace std;
void speed()
{
ios_base::sync_with_stdio(false);
cin.tie(0);
cout.tie(0);
}
struct nodes
{
int par;
vector<int> c;
unordered_set<int> i;
};
const int MAXN = 100010;
nodes node[MAXN];
int findpar(int x)
{
if (x == node[x].par)
return x;
return node[x].par = findpar(node[x].par);
}
int sum = 0;
int getconnect(int sz)
{
return sz * (sz - 1);
}
void join(int a, int b)
{
a = findpar(a);
b = findpar(b);
if (a == b)
return;
// cout<<a<<' '<<b<<"begmer"<<endl;
// cout<<node[a].c.size()<<" "<<node[b].c.size()<<endl;
// cout<<node[a].i.size()<<" "<<node[b].i.size()<<endl;
sum -= getconnect(node[a].c.size()) + getconnect(node[b].c.size());
sum -= node[a].c.size() * node[a].i.size() + node[b].c.size() * node[b].i.size();
// cout<<sum<<endl;
if (node[a].c.size() < node[b].c.size())
node[a].c.swap(node[b].c);
if (node[a].i.size() < node[b].i.size())
node[a].i.swap(node[b].i);
for (int x : node[b].c)
{
node[a].c.push_back(x);
}
for (int x : node[b].i)
{
int t = findpar(x);
if (t == a)
continue;
node[a].i.insert(t);
}
// cout<<"mergedsz "<<node[a].c.size()<<" "<<node[a].i.size()<<endl;
node[b].c.clear();
node[b].i.clear();
sum += getconnect(node[a].c.size());
sum += node[a].c.size() * node[a].i.size();
node[b].par = a;
// cout<<"endmer"<<endl;
}
void connect(int a, int b)
{
a = findpar(a);
b = findpar(b);
if (a == b)
return;
if (node[b].i.count(a) != 0)
return;
if (node[a].i.count(b) == 0)
{
node[b].i.insert(a);
sum += node[b].c.size();
return;
}
sum -= node[a].c.size();
node[a].i.erase(b);
join(a, b);
}
int n, m;
signed main()
{
speed();
cin >> n >> m;
for (int i = 1; i <= n; i++)
{
node[i].par = i;
node[i].c.clear();
node[i].c.push_back(i);
node[i].i.clear();
}
while (m--)
{
int x, y;
cin >> x >> y;
connect(x, y);
cout << sum << endl;
}
return 0;
}
| # | Verdict | Execution time | Memory | Grader output |
|---|
| Fetching results... |
| # | Verdict | Execution time | Memory | Grader output |
|---|
| Fetching results... |
| # | Verdict | Execution time | Memory | Grader output |
|---|
| Fetching results... |