// #include <bits/stdc++.h>
#include <iostream>
#include <cmath>
#include <algorithm>
#include <map>
#include <unordered_map>
#include <vector>
#include <iomanip>
#include <string>
#include <queue>
#include <set>
#include <deque>
using namespace std;
#define int long long
#define endl "\n"
#define fi first
#define se second
const int M=1e6+3;
const int inf = 1e14;
const int LOG=18;
const int N=1e6+5;
int n , m , c , w , k , t=1 , q=1 , x , y , z , l , r;
int bp(int x,int y){
x=x%M;
if (y==0)return 1;
if (y==1)return x;
int r=bp(x*x,y/2);
if (y%2)r*=x;
return r%M;
}
int inv(int x){
return bp(x,M-2);
}
int fn[N];
int C(int n,int k){
return (fn[n]*inv(fn[k]*fn[n-k]))%M;
}
void solve()
{
cin >> n >> k;
vector<int>a(n-k+2);
for (int i=1;i<=n-k+1;i++){
cin >> a[i];
}
c=a[1];
x=k;
vector<int>h(k);
for (int i=2;i<=n-k+1;i++){
if (a[i]<a[i-1] and !h[i%k]){
c--;
x--;
h[i%k]=1;
}
else if(a[i]>a[i-1] and !h[i%k]){
x--;
h[i%k]=1;
}
}
// cout << x << " " << c << endl;
cout << C(x,c) << endl;
}
signed main()
{
ios::sync_with_stdio(0);//DO NOT USE IN INTERACTIVE
cin.tie(0), cout.tie(0);//DO NOT USE IN INTERACTIVE
cout << fixed << setprecision(9);
srand(time(0));
// int t=1;
// cin >> t;
fn[0]=1;
for (int i=1;i<N;i++){
fn[i]=(fn[i-1]*i)%M;
}
for (int _=1;_<=t;_++){
solve();
q++;
}
}
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