Submission #122045

#TimeUsernameProblemLanguageResultExecution timeMemory
122045yusufakeGame (IOI13_game)C++98
0 / 100
4 ms384 KiB
#include<bits/stdc++.h> #include "game.h" using namespace std; #define _ int v, int tl, int tr #define tm (tl+tr >> 1) #define sol L[v],tl,tm #define sag R[v],tm+1,tr #define mp make_pair #define pb push_back #define st first #define nd second typedef long long ll; typedef pair < int , int > pp; const int mod = 1e9 + 7; const int N = 22000 * 25 * 25; //int Y[N],L[N],R[N],id=-1; //ll s[N]; vector< int > Y,L,R; vector< long long > s; // 0 is empty node // s[0] should be ineffective element // Y[0], L[0], and R[0] should be 0 // 1 is the root of the -x axis segment tree // Y[v] is the root of the segment tree of the interval that corresponds to node 'v' in -x axis segment tree ll gcd(ll u, ll v) { ll r; while (v != 0) { r = u % v; u = v; v = r; } return u; } int nevv(){ //return ++id; s.pb(0); L.pb(0); R.pb(0); Y.pb(0); return (int)s.size()-1; } ll qry_y(_, int ly, int ry) { if(ly > tr || ry < tl || !v) return 0; if (ly <= tl && tr <= ry) return s[v]; return gcd(qry_y(sol,ly,ry) , qry_y(sag,ly,ry)); } ll qry_x(_, int lx, int rx, int ly, int ry) { if(lx > tr || rx < tl) return 0; if (lx <= tl && tr <= rx) return qry_y(Y[v], 0, mod, ly, ry); return gcd(qry_x(sol,lx,rx,ly,ry) , qry_x(sag,lx,rx,ly,ry)); } void up_y(_, int posy, int r1, int r2, ll t){ if(tl == tr){ s[v] = t == -1 ? gcd(s[r1] , s[r2]) : t; return; } if(posy > tm) { if(!R[v]) R[v] = nevv(); up_y(sag,posy,R[r1],R[r2],t); } else { if(!L[v]) L[v] = nevv(); up_y(sol,posy,L[r1],L[r2],t); } s[v] = gcd(s[ L[v] ] , s[ R[v] ]); } void up_x(_, int posx, int posy, ll t){ if(tl < tr){ if(posx > tm) { if(!R[v]) R[v] = nevv(); up_x(sag,posx,posy,t); } else { if(!L[v]) L[v] = nevv(); up_x(sol,posx,posy,t); } } if(!Y[v]) Y[v] = nevv(); up_y(Y[v],0,mod,posy,Y[ L[v] ],Y[ R[v] ],(tl==tr?t:-1)); } void update(int posx, int posy, ll t){ up_x(1,0,mod,posx,posy,t); } ll calculate(int lx, int ly, int rx, int ry){ return qry_x(1,0,mod,lx,rx,ly,ry); } void init(int a, int b) { s.clear(); Y.clear(); L.clear(); R.clear(); nevv(); nevv(); }

Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In function 'll qry_y(int, int, int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:49:19: note: in expansion of macro 'sol'
  return gcd(qry_y(sol,ly,ry) , qry_y(sag,ly,ry));
                   ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:49:38: note: in expansion of macro 'sag'
  return gcd(qry_y(sol,ly,ry) , qry_y(sag,ly,ry));
                                      ^~~
game.cpp: In function 'll qry_x(int, int, int, int, int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:54:19: note: in expansion of macro 'sol'
  return gcd(qry_x(sol,lx,rx,ly,ry) , qry_x(sag,lx,rx,ly,ry));
                   ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:54:44: note: in expansion of macro 'sag'
  return gcd(qry_x(sol,lx,rx,ly,ry) , qry_x(sag,lx,rx,ly,ry));
                                            ^~~
game.cpp: In function 'void up_y(int, int, int, int, int, int, ll)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:62:12: note: in expansion of macro 'tm'
  if(posy > tm) { if(!R[v]) R[v] = nevv(); up_y(sag,posy,R[r1],R[r2],t); }
            ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:62:48: note: in expansion of macro 'sag'
  if(posy > tm) { if(!R[v]) R[v] = nevv(); up_y(sag,posy,R[r1],R[r2],t); }
                                                ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:63:48: note: in expansion of macro 'sol'
  else          { if(!L[v]) L[v] = nevv(); up_y(sol,posy,L[r1],L[r2],t); }
                                                ^~~
game.cpp: In function 'void up_x(int, int, int, int, int, ll)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:68:13: note: in expansion of macro 'tm'
   if(posx > tm) { if(!R[v]) R[v] = nevv(); up_x(sag,posx,posy,t); }
             ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:68:49: note: in expansion of macro 'sag'
   if(posx > tm) { if(!R[v]) R[v] = nevv(); up_x(sag,posx,posy,t); }
                                                 ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:69:49: note: in expansion of macro 'sol'
   else          { if(!L[v]) L[v] = nevv(); up_x(sol,posx,posy,t); }
                                                 ^~~
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