제출 #1198863

#제출 시각아이디문제언어결과실행 시간메모리
1198863zyadhanySails (IOI07_sails)C++20
5 / 100
98 ms10056 KiB
#define _CRT_SECURE_NO_WARNINGS #include <bits/stdc++.h> #include <unordered_map> #include <unordered_set> #define ll long long #define ld long double #define pl pair<ll, ll> #define vi vector<long long> #define vii vector<vi> #define vc vector<char> #define vcc vector<vc> #define vp vector<pl> #define mi map<ll,ll> #define mc map<char,int> #define sortx(X) sort(X.begin(),X.end()); #define all(X) X.begin(),X.end() #define allr(X) X.rbegin(),X.rend() #define ln '\n' #define YES {cout << "YES\n"; return;} #define NO {cout << "NO\n"; return;} #define MUN {cout << "-1\n"; return;} using namespace std; const int MODE = 1e9+7; /** * usage:- * creat tree element. * SegmentTree sg; * * Functions you can use: * @set: set index or range to value. * @geteange: get value of given range. * @build: build tree with given vector or size. * * make sure to look at item typedef. * you can change merge function to change it's oppration. * it you want to make change to segment work in checkLazy(). */ typedef long long item; /* struct item { int val; item(){ val = 0; } }; */ class SegmentTree { public: void set(int index, int value) { set(0, 0, size - 1, index, value); } void set(int l, int r, int value) { set(0, 0, size - 1, l, r, value); } item getrange(int l, int r) { return (getrange(0, 0, size - 1, l, r)); } void build(int n) { size = 1; while (size < n) size *= 2; tree.assign(size * 2, item()); lazy.assign(size * 2, 0); } void build(vector<item>& X) { size = 1; while (size < X.size()) size *= 2; tree.assign(size * 2, item()); lazy.assign(size * 2, 0); build(X, 0, 0, size - 1); } private: int size; vector<item> tree; vector<long long> lazy; item merge(item &a, item &b) { item res = a + b; return (res); } void checkLazy(int m, int lx, int rx) { if (!lazy[m]) return; tree[m] += lazy[m] * (rx - lx + 1); if (lx != rx) { lazy[2 * m + 1] += lazy[m]; lazy[2 * m + 2] += lazy[m]; } lazy[m] = 0; } void set(int m, int lx, int rx, int pos, int val) { checkLazy(m, lx, rx); if (pos < lx || rx < pos) return; if (lx == rx && lx == pos) { tree[m] = val; return; } int mid = (lx + rx) / 2; item s1, s2; set(m * 2 + 1, lx, mid, pos, val); set(m * 2 + 2, mid + 1, rx, pos, val); s1 = tree[m * 2 + 1], s2 = tree[m * 2 + 2]; tree[m] = merge(s1, s2); } void set(int m, int lx, int rx, int l, int r, int val) { checkLazy(m, lx, rx); if (rx < l || r < lx) return; if (l <= lx && rx <= r) { lazy[m] = val; checkLazy(m, lx, rx); return; } int mid = (lx + rx) / 2; item s1, s2; set(m * 2 + 1, lx, mid, l, r, val); set(m * 2 + 2, mid + 1, rx, l, r, val); s1 = tree[m * 2 + 1], s2 = tree[m * 2 + 2]; tree[m] = merge(s1, s2); } item getrange(int m, int lx, int rx, int l, int r) { checkLazy(m, lx, rx); if (rx < l || r < lx) return (0); if (l <= lx && rx <= r) return (tree[m]); int mid = (lx + rx) / 2; item s1, s2; s1 = getrange(m * 2 + 1, lx, mid, l, r); s2 = getrange(m * 2 + 2, mid + 1, rx, l, r); return merge(s1, s2); } void build(vector<item>& X, int m, int lx, int rx) { if (lx == rx) { if (lx < X.size()) tree[m] = X[lx]; return; } int mid = (lx + rx) / 2; item s1, s2; build(X, m * 2 + 1, lx, mid); build(X, m * 2 + 2, mid + 1, rx); s1 = tree[m * 2 + 1], s2 = tree[m * 2 + 2]; tree[m] = merge(s1, s2); } }; void solve(int tc) { ll n; cin >> n; vp X(n); for (int i = 0; i < n; i++) { cin >> X[i].first >> X[i].second; } ll at = INT32_MAX; sort(X.rbegin(), X.rend()); SegmentTree sg; sg.build(2e5); for (auto [a, b] : X) { if (at > a) at = a; ll l = max(1ll, at - b + 1); sg.set(l, at, 1); b -= at - l + 1; at = l - 1; if (!at) at = a; if (b) { l = max(1ll, at - b + 1); sg.set(l, at, 1); b -= at - l + 1; at = l - 1; if (!at) at = a; } } ll sol = 0; for (int i = 0; i < 2e5; i++) { ll re = sg.getrange(i, i)-1; sol += re * (re + 1) / 2; } cout << sol << '\n'; } signed main() { ios_base::sync_with_stdio(false), cin.tie(nullptr), cout.tie(nullptr); int size = 1; // freopen("slingshot.in", "r", stdin); // freopen("slingshot.out", "w", stdout); // cin >> size; for (int i = 1; i <= size; i++) solve(i); return 0; }
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