#include <bits/stdc++.h>
using namespace std;
#define int long long
struct Point{
int x, y;
Point (int _x=0, int _y=0){
x=_x, y=_y;
}
Point operator+(Point &a){ return Point(x+a.x, y+a.y); }
Point operator-(Point &a){ return Point(x-a.x, y-a.y); }
Point operator*(int d){ return Point(x*d, y*d); }
bool operator<(Point &a){ return tie(x, y)<tie(a.x, a.y); }
bool operator!=(Point &a){ return tie(x, y)!=tie(a.x, a.y); }
};
const int N=1e5+10;
int n;
Point a[N], b[N];
int f[N];
int32_t main(){
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
cin >> n;
for (int i=1; i<=n; ++i) cin >> a[i].x >> a[i].y;
// for (int i=1; i<=n; ++i) cout << (a[i]-a[1]).x << ' ' << (a[i]-a[1]).y << '\n';
for (int i=n; i>=1; --i) a[i]=(a[i]-a[1])*2;
int ans=0;
auto calc=[&](){
for (int i=1; i<=n; ++i){
if (a[i].y>=a[i].x && a[i].y<=-a[i].x) b[i]=Point(1, 0);
else if (a[i].y<=-a[i].x) b[i]=Point(0, 1);
else if (a[i].y>=a[i].x) b[i]=Point(0, -1);
else b[i]=Point(-1, 0);
}
priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> pq;
memset(f, 0x3f, sizeof f);
f[1]=0;
pq.emplace(0, 1);
// map<int, vector<int>> m1, m2, m3, m4;
// for (int i=1; i<=n; ++i){
// m1[a[i].x].push_back(i);
// m2[a[i].y].push_back(i);
// m3[a[i].x-a[i].y].push_back(i);
// m4[a[i].x+a[i].y].push_back(i);
// }
// for (auto &i:m1){
// sort(i.second.begin(), i.second.end(), [&](int x, int y){
// return a[x].y<a[y].y;
// });
// }
// for (auto &i:m2){
// sort(i.second.begin(), i.second.end(), [&](int x, int y){
// return a[x].x<a[y].x;
// });
// }
// for (auto &i:m3){
// sort(i.second.begin(), i.second.end(), [&](int x, int y){
// return a[x].x<a[y].x;
// });
// }
// for (auto &i:m4){
// sort(i.second.begin(), i.second.end(), [&](int x, int y){
// return a[x].x<a[y].x;
// });
// }
map<pair<int, int>, pair<int, int>> mt1, mt2, mt3, mt4;
while (pq.size()){
int i=pq.top().second, d=pq.top().first; pq.pop();
if (f[i]!=d) continue;
bool f1=0, f2=0, f3=0, f4=0;
pair<int, int> i1(a[i].x, b[i].y==-1), i2(a[i].y, b[i].x==-1), i3(a[i].x-a[i].y, (b[i].y==-1 || b[i].x==-1)), i4(a[i].x+a[i].y, (b[i].y==1 || b[i].x==-1));
int t1=abs(a[i].y), t2=abs(a[i].x), t3=abs(a[i].x-(a[i].x-a[i].y)/2), t4=abs(a[i].x-(a[i].x+a[i].y)/2);
if (b[i].y) f1=mt1[i1].second==t1;
if (b[i].x) f2=mt2[i2].second==t2;
f3=mt3[i3].second==t3;
f4=mt4[i4].second==t4;
for (int j=1; j<=n; ++j) if (i!=j){
int t=(abs(a[i].x-a[j].x)+abs(a[i].y-a[j].y))/2;
if (t<d || f[j]<=t) continue;
bool check=0;
if (a[i].x==a[j].x){
if (f1) check=(a[i].y<a[j].y && b[i].y==1 && b[j].y==-1) || (a[i].y>a[j].y && b[j].y==1 && b[i].y==-1);
}else if (a[i].y==a[j].y){
if (f2) check=(a[i].x<a[j].x && b[i].x==1 && b[j].x==-1) || (a[i].x>a[j].x && b[j].x==1 && b[i].x==-1);
}else if (a[i].x-a[i].y==a[j].x-a[j].y){
if (f3) check=(a[i].x<a[j].x && ((b[i].x==1 && b[j].y==-1) || (b[i].y==1 && b[j].x==-1))) || (a[i].x>a[j].x && ((b[j].x==1 && b[i].y==-1) || (b[j].y==1 && b[i].x==-1)));
}else if (a[i].x+a[i].y==a[j].x+a[j].y){
if (f4) check=(a[i].x<a[j].x && ((b[i].x==1 && b[j].y==1) || (b[i].y==-1 && b[j].x==-1))) || (a[i].x>a[j].x && ((b[j].x==1 && b[i].y==1) || (b[j].y==-1 && b[i].x==-1)));
}
if (check){
f[j]=t;
pair<int, int> i1(a[j].x, b[j].y==-1), i2(a[j].y, b[j].x==-1), i3(a[j].x-a[j].y, (b[j].y==-1 || b[j].x==-1)), i4(a[j].x+a[j].y, (b[j].y==1 || b[j].x==-1));
int t1=abs(a[j].y), t2=abs(a[j].x), t3=abs(a[j].x-(a[j].x-a[j].y)/2), t4=abs(a[j].x-(a[j].x+a[j].y)/2);
if (b[j].y) mt1.insert({i1, {(int)1e18, (int)1e18}}), mt1[i1]=min(mt1[i1], {t, t1});
if (b[j].x) mt2.insert({i2, {(int)1e18, (int)1e18}}), mt2[i2]=min(mt2[i2], {t, t2});
mt3.insert({i3, {(int)1e18, (int)1e18}}), mt3[i3]=min(mt3[i3], {t, t3});
mt4.insert({i4, {(int)1e18, (int)1e18}}), mt4[i4]=min(mt4[i4], {t, t4});
pq.emplace(t, j);
}
}
}
// for (int i=1; i<=n; ++i) if (f[i]<1e18) cout << i << ' ';
// cout << '\n';
ans=max(ans, accumulate(f+1, f+n+1, 0ll, [&](int x, int y){ return x+(y<1e18); }));
};
auto rotate=[&](){
for (int i=1; i<=n; ++i) a[i]=Point(-a[i].y, a[i].x);
};
for (int i=1; i<=4; ++i){
calc();
rotate();
}
cout << ans << '\n';
return 0;
}
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