This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
typedef long long int ll;
typedef long double ld;
typedef pair<int,int> pii;
typedef pair<ll,ll> pll;
#define fastio ios_base::sync_with_stdio(false); cin.tie(NULL)
#define pb push_back
#define endl '\n'
#define conts continue
#define sz(a) (int)a.size()
#define all(a) a.begin(),a.end()
#define rall(a) a.rbegin(),a.rend()
#define ff first
#define ss second
#define rep(i,n) for(int i = 0; i < n; ++i)
#define rep1(i,n) for(int i = 1; i <= n; ++i)
#define rev(i,s,e) for(int i = s; i >= e; --i)
#define trav(i,a) for(auto &i : a)
template<typename T>
void amin(T &x, T y){
x = min(x,y);
}
template<typename T>
void amax(T &x, T y){
x = max(x,y);
}
template<typename A,typename B>
string to_string(pair<A,B> p);
string to_string(const string &s){
return "'"+s+"'";
}
string to_string(const char* s){
return to_string((string)s);
}
string to_string(bool b){
return b?"true":"false";
}
template<typename A>
string to_string(A v){
string res = "{";
trav(x,v){
res += to_string(x)+",";
}
if(res.back() == ',') res.pop_back();
res += "}";
return res;
}
template<typename A,typename B>
string to_string(pair<A,B> p){
return "("+to_string(p.ff)+","+to_string(p.ss)+")";
}
#define debug(x) cout << "[" << #x << "]: "; cout << to_string(x) << endl
const int MOD = 1e9 + 7;
const int N = 1e5 + 5;
const int inf1 = 1e9 + 5;
const ll inf2 = (ll)1e18 + 5;
#include "fun.h"
std::vector<int> createFunTour(int n, int q) {
// int H = hoursRequired(0, N - 1);
// int A = attractionsBehind(0, N - 1);
// return std::vector<int>(N);
map<pii,int> mp;
auto dis = [&](int u, int v){
if(u == v) return 0;
if(u > v) swap(u,v);
pii px = {u,v};
if(mp.count(px)) return mp[px];
return mp[px] = hoursRequired(u,v);
};
pii best = {-1,-1};
rep1(i,n-1){
pii px = {dis(0,i),i};
amax(best,px);
}
int s = best.ss;
best = {-1,-1};
rep(i,n){
if(i == s) conts;
pii px = {dis(s,i),i};
amax(best,px);
}
int t = best.ss;
vector<pii> path;
vector<bool> on_path(n);
rep(i,n){
if(dis(s,i)+dis(i,t) == dis(s,t)){
path.pb({dis(s,i),i});
on_path[i] = 1;
}
}
sort(all(path));
vector<int> below(n,-1);
rep(i,n){
if(!on_path[i]){
int d = dis(s,i);
below[path[d-1].ss] = i;
}
}
deque<int> dq;
rep(i,sz(path)) dq.pb(path[i].ss);
int turn = 0;
vector<int> ans;
ans.pb(s);
dq.pop_front();
while(sz(ans) < n){
int nxt = -1;
if(!turn){
// currently left, look right
int u = dq.back();
if(below[u] != -1){
nxt = below[u];
below[u] = -1;
}
else{
nxt = u;
dq.pop_back();
}
}
else{
int u = dq.front();
if(below[u] != -1){
nxt = below[u];
below[u] = -1;
}
else{
nxt = u;
dq.pop_front();
}
}
turn ^= 1;
ans.pb(nxt);
}
return ans;
// vector<bool> rem(n);
// int curr = s;
// vector<int> ans;
// while(true){
// rem[curr] = 1;
// ans.pb(curr);
// if(sz(ans) == n) return ans;
// best = {-1,-1};
// rep(i,n){
// if(rem[i]) conts;
// pii px = {dis(curr,i),i};
// amax(best,px);
// }
// curr = best.ss;
// }
// assert(0);
// return ans;
}
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