This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
typedef long long int ll;
typedef long double ld;
typedef pair<int,int> pii;
typedef pair<ll,ll> pll;
#define fastio ios_base::sync_with_stdio(false); cin.tie(NULL)
#define pb push_back
#define endl '\n'
#define conts continue
#define sz(a) (int)a.size()
#define all(a) a.begin(),a.end()
#define rall(a) a.rbegin(),a.rend()
#define ff first
#define ss second
#define rep(i,n) for(int i = 0; i < n; ++i)
#define rep1(i,n) for(int i = 1; i <= n; ++i)
#define rev(i,s,e) for(int i = s; i >= e; --i)
#define trav(i,a) for(auto &i : a)
template<typename T>
void amin(T &x, T y){
    x = min(x,y);
}
template<typename T>
void amax(T &x, T y){
    x = max(x,y);
}
template<typename A,typename B>
string to_string(pair<A,B> p);
string to_string(const string &s){
    return "'"+s+"'";
}
string to_string(const char* s){
    return to_string((string)s);
}
string to_string(bool b){
    return b?"true":"false";
}
template<typename A>
string to_string(A v){
    string res = "{";
    trav(x,v){
        res += to_string(x)+",";
    }
    if(res.back() == ',') res.pop_back();
    res += "}";
    return res;
}
template<typename A,typename B>
string to_string(pair<A,B> p){
    return "("+to_string(p.ff)+","+to_string(p.ss)+")";
}
#define debug(x) cout << "[" << #x << "]: "; cout << to_string(x) << endl
const int MOD = 1e9 + 7;
const int N = 1e5 + 5;
const int inf1 = 1e9 + 5;
const ll inf2 = (ll)1e18 + 5;
#include "fun.h"
std::vector<int> createFunTour(int n, int q) {
    // int H = hoursRequired(0, N - 1);
    // int A = attractionsBehind(0, N - 1);
    // return std::vector<int>(N);
    
    map<pii,int> mp;
    auto dis = [&](int u, int v){
        if(u == v) return 0;
        if(u > v) swap(u,v);
        pii px = {u,v};
        if(mp.count(px)) return mp[px];
        return mp[px] = hoursRequired(u,v);
    };
    pii best = {-1,-1};
    rep1(i,n-1){
        pii px = {dis(0,i),i};
        amax(best,px);
    }
    int s = best.ss;
    best = {-1,-1};
    rep(i,n){
        if(i == s) conts;
        pii px = {dis(s,i),i};
        amax(best,px);
    }
    int t = best.ss;
    vector<pii> path;
    vector<bool> on_path(n);
    rep(i,n){
        if(dis(s,i)+dis(i,t) == dis(s,t)){
            path.pb({dis(s,i),i});
            on_path[i] = 1;
        }
    }
    sort(all(path));
    vector<int> below(n,-1);
    rep(i,n){
        if(!on_path[i]){
            int d = dis(s,i);
            below[path[d-1].ss] = i;
        }
    }
    deque<int> dq;
    rep(i,sz(path)) dq.pb(path[i].ss);
    int turn = 0;
    vector<int> ans;
    ans.pb(s);
    dq.pop_front();
    while(sz(ans) < n){
        int nxt = -1;
        if(!turn){
            // currently left, look right
            int u = dq.back();
            if(below[u] != -1){
                nxt = below[u];
                below[u] = -1;
            }
            else{
                nxt = u;
                dq.pop_back();
            }
        }
        else{
            int u = dq.front();
            if(below[u] != -1){
                nxt = below[u];
                below[u] = -1;
            }
            else{
                nxt = u;
                dq.pop_front();
            }
        }
        turn ^= 1;
        ans.pb(nxt);
    }
    return ans;
    // vector<bool> rem(n);
    // int curr = s;
    // vector<int> ans;
    // while(true){
    //     rem[curr] = 1;
    //     ans.pb(curr);
    //     if(sz(ans) == n) return ans;
    //     best = {-1,-1};
    //     rep(i,n){
    //         if(rem[i]) conts;
    //         pii px = {dis(curr,i),i};
    //         amax(best,px);
    //     }
    //     curr = best.ss;
    // }
    // assert(0);
    // return ans;
}
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