Submission #991672

#TimeUsernameProblemLanguageResultExecution timeMemory
991672woodDungeons Game (IOI21_dungeons)C++17
0 / 100
7058 ms348 KiB
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int,int> p32; typedef pair<ll,ll> p64; #define pb push_back #define eb emplace_back #define fi first #define se second #define vi vector<int> #define vp32 vector<p32> #define fast_cin() ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL) #define MOD %1000000007 #include <ext/pb_ds/assoc_container.hpp> using namespace __gnu_pbds; template <class T> using Tree = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; //never guess //never debug without reviewing code //never try adding ones or substracting them //only step by step debug when necessay namespace S{ int n; vi s, p, w, l; } void init(int n, std::vector<int> s, std::vector<int> p, std::vector<int> w, std::vector<int> l) { S::n = n; S::s = s; S::p = p; S::w = l; S::l = l; } long long simulate(int x, int z) { ll Z = z; using namespace S; while(x!=n){ if(Z<s[x]){ x = l[x]; Z+=s[x]; } else{ x = w[x]; Z+=p[x]; } } return Z; }
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