이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
#define int long long
using namespace std;
const int MAX_N = 100005;
int n, s, t, u, v, D[MAX_N][2], ans;
vector<vector<int>>parent(MAX_N);
vector<vector<pair<int,int>>>adjL(MAX_N);
vector<pair<int,int>>dp(MAX_N);
void calc(int x, int type) {
priority_queue<pair<int,int>>pq;
pq.push({0, x});
for(int i=0; i<n; ++i) D[i][type] = -1;
D[x][type] = 0;
while(!pq.empty()) {
int cur = pq.top().second;
pq.pop();
for(pair<int,int>adj: adjL[cur]) {
int w = adj.second + D[cur][type];
if(D[adj.first][type] == -1) {
D[adj.first][type] = w;
pq.push({-w, adj.first});
}
}
}
}
pair<int,int> func(int pos, int MX, int MY) {
ans = min(ans, min(MX + D[pos][1], MY + D[pos][0]));
if(dp[pos].first != -1) return dp[pos];
int mx = D[pos][0], my = D[pos][1];
MX = min(MX, mx);
MY = min(MY, my);
for(int p: parent[pos]) {
pair<int,int>cnt = func(p, MX, MY);
mx = min(mx, cnt.first);
my = min(my, cnt.second);
}
ans = min(ans, min(mx + D[pos][1], my + D[pos][0]));
ans = min(ans, min(MX + D[pos][1], MY + D[pos][0]));
return dp[pos] = {mx, my};
}
void solve() {
int m;
cin >> n >> m >> s >> t >> u >> v;
--s, --t, --u, --v;
for(int i=0; i<m; ++i) {
int a, b, w;
cin >> a >> b >> w;
--a, --b;
adjL[a].push_back({b, w});
adjL[b].push_back({a, w});
}
for(int i=0; i<n; ++i) dp[i] = {-1, -1};
priority_queue<pair<int,int>>pq;
pq.push({0, s});
vector<int>d(n, -1);
d[s] = 0;
while(!pq.empty()) {
int dist = -pq.top().first, cur = pq.top().second;
pq.pop();
for(pair<int,int>adj: adjL[cur]) {
int w = dist + adj.second;
if(d[adj.first] == -1) {
pq.push({-w, adj.first});
d[adj.first] = w;
parent[adj.first].push_back(cur);
} else if(w == d[adj.first]) parent[adj.first].push_back(cur);
}
}
calc(u, 0);
calc(v, 1);
ans = D[u][1];
func(t, D[t][0], D[t][1]);
cout << ans << endl;
}
signed main()
{
ios::sync_with_stdio(false);
cin.tie(0);
cout.tie(0);
//freopen("shortcut.in", "r", stdin);
//freopen("shortcut.out", "w", stdout);
int t=1;
while(t--) solve();
return 0;
}
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