//#include "game.h"
#include <bits/stdc++.h>
using namespace std;
struct Nodo
{
vector <int> ady;
bool special = false;
};
vector <Nodo> g;
vector <bool> vis;
bool acPos = false;
int dfs(int node)
{
//cout<<"call "<<node<<endl;
vis[node] = true;
int resp = 0;
for (auto i : g[node].ady)
{
//cout<<"check "<<i<<endl;
if (!vis[i])
{
resp = dfs(i);
}else
{
resp = 1;
}
}
return resp;
}
void init(int n, int k)
{
vis.resize(n);
g.resize(n);
for (int i = 0; i < n; i++)
{
g[i].special = false;
}
for (int i = 0; i < k; i++)
{
g[i].special = true;
if (i != k - 1)
{
g[i].ady.push_back(i + 1);
}
}
}
int add_teleporter(int u, int v)
{
fill(vis.begin(), vis.end(), false);
g[u].ady.push_back(v);
//cout<<"."<<g[u].ady.back()<<endl;
int resp = 0;
for (auto i : g)
{
if (i.special)
{
resp = dfs(u);
if (resp == 1)
{
acPos = true;
break;
}
}
}
if (acPos)
{
resp = true;
}
return resp;
}
int main()
{
int n, k, m; cin>>n>>k>>m;
init(n, k);
while (m--)
{
int u, v; cin>>u>>v;
int resp = add_teleporter(u, v);
cout<<resp<<endl;
}
}
Compilation message
/usr/bin/ld: /tmp/ccnFntxf.o: in function `main':
stub.cpp:(.text.startup+0x0): multiple definition of `main'; /tmp/ccys7FJe.o:game.cpp:(.text.startup+0x0): first defined here
collect2: error: ld returned 1 exit status