Submission #982155

#TimeUsernameProblemLanguageResultExecution timeMemory
982155c2zi6Game (APIO22_game)C++17
60 / 100
4058 ms40684 KiB
#define _USE_MATH_DEFINES #include <bits/stdc++.h> #define ff first #define ss second #define pb push_back #define all(a) (a).begin(), (a).end() #define replr(i, a, b) for (int i = int(a); i <= int(b); ++i) #define reprl(i, a, b) for (int i = int(a); i >= int(b); --i) #define rep(i, n) for (int i = 0; i < int(n); ++i) #define mkp(a, b) make_pair(a, b) using namespace std; typedef long long ll; typedef long double ld; typedef pair<int, int> PII; typedef vector<int> VI; typedef vector<PII> VPI; typedef vector<VI> VVI; typedef vector<VVI> VVVI; typedef vector<VPI> VVPI; typedef pair<ll, ll> PLL; typedef vector<ll> VL; typedef vector<PLL> VPL; typedef vector<VL> VVL; typedef vector<VVL> VVVL; typedef vector<VPL> VVPL; template<class T> T setmax(T& a, T b) {if (a < b) return a = b; return a;} template<class T> T setmin(T& a, T b) {if (a < b) return a; return a = b;} #include <ext/pb_ds/assoc_container.hpp> using namespace __gnu_pbds; template<class T> using indset = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; #include "game.h" int n, k; VVI gp; VVI trans; VI mnt; VI mxf; void init(int N, int K) {n = N, k = K; trans = gp = VVI(n); replr(i, 0, k-2) { gp[i].pb(i+1); trans[i+1].pb(i); } mnt = VI(n, 2e9); mxf = VI(n, -2e9); rep(u, k) mnt[u] = mxf[u] = u; } bool verj; void recalcmnt(int u) { if (mxf[u] > mnt[u]) verj = true; if (mxf[u] == mnt[u] && u >= k) verj = true; for (int v : trans[u]) if (mnt[u] < mnt[v]) { mnt[v] = mnt[u]; recalcmnt(v); } } void recalcmxf(int u) { if (mxf[u] > mnt[u]) verj = true; if (mxf[u] == mnt[u] && u >= k) verj = true; for (int v : gp[u]) if (mxf[u] > mxf[v]) { mxf[v] = mxf[u]; recalcmxf(v); } } int add_teleporter(int u, int v) { if (u == v && u < k) return true; verj = false; gp[u].pb(v); trans[v].pb(u); if (mnt[v] < mnt[u]) { mnt[u] = mnt[v]; recalcmnt(u); } if (mxf[u] > mxf[v]) { mxf[v] = mxf[u]; recalcmxf(v); } if (verj) return true; return false; }
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