This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#pragma GCC optimize("unroll-loops")
#pragma GCC target("avx2")
using namespace std;
int n,L,q;
vector<int> g[200005];
int f[200005][45];
int t[200005];
int h[200005],tin[200005],curtin;
int v[200005],pos[200005];
int firstson[200005][45],lastson[200005][45];
void dfs(int nod)
{
tin[nod] = ++curtin;
for (auto vecin : g[nod])
{
if (vecin != t[nod])
{
t[vecin] = nod;
h[vecin] = 1 + h[nod];
dfs(vecin);
}
}
}
bool cmp(int x,int y)
{
if (h[x] != h[y])
return h[x] < h[y];
return tin[x] < tin[y];
}
int aint[800005];
int vkk[200005];
int bulan = 30;
void update(int nod,int l,int r,int st,int dr,int val)
{
if (r < st or dr < l)
return;
st = max(st,l);
dr = min(dr,r);
if (st == l and r == dr)
{
aint[nod] = 1ll * aint[nod] * val % L;
//cout << nod << ' ' << l << ' ' << r << ' ' << aint[nod] << endl;
return;
}
if (dr - st + 1 <= bulan)
{
for (int i = st; i <= dr; i++)
vkk[i] = 1ll * vkk[i] * val % L;
return;
}
int mij = (l + r) / 2;
update(2 * nod,l,mij,st,dr,val);
update(2 * nod + 1,mij + 1,r,st,dr,val);
}
int paint[200005];
void build(int nod,int l,int r)
{
if (l == r)
paint[l] = nod;
else
{
int mij = (l + r) / 2;
build(2 * nod,l,mij);
build(2 * nod + 1,mij + 1,r);
}
}
signed main()
{
ios_base::sync_with_stdio(false);
cin.tie(NULL);
cout.tie(NULL);
cin >> n >> L;
for (int i = 1; i < n; i++)
{
int x,y;
cin >> x >> y;
g[x].push_back(y);
g[y].push_back(x);
}
dfs(1);
for (int i = 1; i <= n; i++)
v[i] = i;
sort(v + 1,v + n + 1,cmp);
for (int i = 1; i <= n; i++)
pos[v[i]] = i;
for (int i = 1; i <= 4 * n; i++)
aint[i] = 1;
build(1,1,n);
for (int i = 1; i <= n; i++)
for (int j = 0; j <= 40; j++)
f[i][j] = 1;
for (int i = 1; i <= n; i++)
{
int xx;
cin >> xx;
f[i][0] = xx;
}
for (int i = 1; i <= n; i++)
{
int nod = i;
for (int j = 0; j <= 40; j++)
{
if (firstson[nod][j] == 0 or pos[i] < pos[firstson[nod][j]])
firstson[nod][j] = i;
if (lastson[nod][j] == 0 or pos[i] > pos[lastson[nod][j]])
lastson[nod][j] = i;
nod = t[nod];
if (nod == 0)
break;
}
}
cin >> q;
for (int i = 1; i <= q; i++)
{
int tip;
cin >> tip;
if (tip == 1)
{
int x,d,w;
cin >> x >> d >> w;
vector<int> ruta;
int nod = x;
for (int j = 0; j <= min(d,h[x]); j++)
{
ruta.push_back(nod);
nod = t[nod];
}
nod = ruta.back();
ruta.pop_back();
int dist = d - (h[x] - h[nod]);
for (int j = 0; j <= dist; j++)
{
if (firstson[nod][j] == 0)
break;
f[nod][j] = 1ll * f[nod][j] * w % L;
/*int lu = pos[firstson[nod][j]],ru = pos[lastson[nod][j]];
if (ru - lu + 1 <= bulan)
{
for (int jj = lu; jj <= ru; jj++)
vkk[jj] = 1ll * vkk[jj] * w % L;
}
else
update(1,1,n,lu,ru,w);*/
}
while (!ruta.empty())
{
nod = ruta.back();
ruta.pop_back();
int dist = d - (h[x] - h[nod]);
for (int j = dist - 1; j <= dist; j++)
{
if (firstson[nod][j] == 0)
break;
f[nod][j] = 1ll * f[nod][j] * w % L;
/*int lu = pos[firstson[nod][j]],ru = pos[lastson[nod][j]];
if (ru - lu + 1 <= bulan)
{
for (int jj = lu; jj <= ru; jj++)
vkk[jj] = 1ll * vkk[jj] * w % L;
}
else
update(1,1,n,lu,ru,w);*/
}
}
}
else
{
int x;
cin >> x;
//x = pos[x];
int rsp = 1;
for (int j = 0; j <= 40; j++)
{
if (x == 0)
break;
//cout << x << ' ' << f[x][j] << " ";
rsp = 1ll * rsp * f[x][j] % L;
x = t[x];
}
cout << rsp << '\n';
}
}
return 0;
}
/**
Rezolvarea se bazeaza pe faptul ca D mic
Dupa ce fac ordinea dfs, pun nodurile intr-un sir sortate dupa inaltime si, la egalitate, dupa tin
La un update, iau al max(h[i],D)-lea stramos al lui x, fie el y. Updatez, pe inaltimile h[y] + k pentru k de la 0 la D - (h[x] - h[y]), subarborele
Apoi, merg nod dupa nod cu y spre x, la fiecare pas updatez ultimele doua nivele la care ajunge nodul curent y
Un update este de range prod si query de point value, deci pot face cu un aib care tine chestiile modulo L
Complexitate update: D * log, query: log
Pentru a afla care sunt primul si ultimul nod de la o inaltime care sunt in subarborele meu, inaltime <= D + h[nod], pot doar sa precalculez in N*D
Complexitate: O(N * D + N * logN + Q * D * logN)
Exista o micuta problema, aib-ul nu cred ca isi face treaba deoarece L nu e prim, incercam aint si fingers crossed sa nu dea TLE
**/
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