# | Time | Username | Problem | Language | Result | Execution time | Memory |
---|---|---|---|---|---|---|---|
972284 | marinaluca | Mini tetris (IOI16_tetris) | C++17 | 0 ms | 0 KiB |
This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "tetris.h"
#include <bits/stdc++.h>
/**#pragma GCC opitmize ("O4")
#pragma GCC optimize ("fast-math")
#pragma GCC optimize ("unroll-loops")
**/
using namespace std;
//#define int long long
#define ll long long
#define xx first
#define yy second
#define all (x) begin (x), end(x)
int position, rotation, type = 0;
void new_figure (int figure_type){
if (figure_type == 1){
position = 0;
rotation = 0;
}
else if (figure_type == 2){
if (type == 0){
position = 0;
rotation = 0;
type = 2;
}
else if (type == 1){
position = 1;
rotation = 0;
type = 0;
}
else if (type == 2){
position = 2;
rotation = 1;
type = 3;
}
else if (type == 3){
position = 0;
rotation = 0;
type = 0;
}
else if (type == 4){
position = 0;
rotation = 1;
type = 1;
}
else{
position = 1;
rotation = 0;
type = 2;
}
}
else{
if (type == 0){
position = 0;
rotation = 0;
type = 5;
}
else if (type == 1){
position = 1;
rotation = 1;
type = 3;
}
else if (type == 2){
position = 1;
rotation = 2;
type = 4;
}
else if (type == 3){
position = 0;
rotation = 0;
type = 1;
}
else if (type == 4){
position = 0;
rotation = 3
type = 2;
}
else{
position = 1;
rotation = 2;
type = 0;
}
}
}
int get_position(){
return position;
}
int get_rotation(){
return rotation;
}