# | Submission time | Handle | Problem | Language | Result | Execution time | Memory |
---|---|---|---|---|---|---|---|
972284 | 2024-04-30T10:21:49 Z | marinaluca | Mini tetris (IOI16_tetris) | C++17 | 0 ms | 0 KB |
#include "tetris.h" #include <bits/stdc++.h> /**#pragma GCC opitmize ("O4") #pragma GCC optimize ("fast-math") #pragma GCC optimize ("unroll-loops") **/ using namespace std; //#define int long long #define ll long long #define xx first #define yy second #define all (x) begin (x), end(x) int position, rotation, type = 0; void new_figure (int figure_type){ if (figure_type == 1){ position = 0; rotation = 0; } else if (figure_type == 2){ if (type == 0){ position = 0; rotation = 0; type = 2; } else if (type == 1){ position = 1; rotation = 0; type = 0; } else if (type == 2){ position = 2; rotation = 1; type = 3; } else if (type == 3){ position = 0; rotation = 0; type = 0; } else if (type == 4){ position = 0; rotation = 1; type = 1; } else{ position = 1; rotation = 0; type = 2; } } else{ if (type == 0){ position = 0; rotation = 0; type = 5; } else if (type == 1){ position = 1; rotation = 1; type = 3; } else if (type == 2){ position = 1; rotation = 2; type = 4; } else if (type == 3){ position = 0; rotation = 0; type = 1; } else if (type == 4){ position = 0; rotation = 3 type = 2; } else{ position = 1; rotation = 2; type = 0; } } } int get_position(){ return position; } int get_rotation(){ return rotation; }