#include "game.h"
#include <bits/stdc++.h>
using namespace std;
struct Seg
{
int l, r;
long long v;
Seg() : l(0), r(0), v(0) {}
};
const int MAX=1e9;
Seg tree[100000], tree2[11111111];
int tp1=1, tp2;
long long GCD(long long a, long long b)
{
for(;b;a%=b,swap(a,b));
return a;
}
long long get_gcd2(int n1, int n2, int p, int s=0, int e=MAX)
{
int m=(s+e)>>1;
if(p==0 || n2<s || e<n1) return 0;
if(n1<=s && e<=n2) return tree2[p].v;
return GCD(get_gcd2(n1,n2,tree2[p].l,s,m),get_gcd2(n1,n2,tree2[p].r,m+1,e));
}
long long get_gcd(int x1, int x2, int y1, int y2, int p=1, int s=0, int e=MAX)
{
int m=(s+e)>>1;
if(p==0 || x2<s || e<x1) return 0;
if(x1<=s && e<=x2) return get_gcd2(y1,y2,tree[p].v);
return GCD(get_gcd(x1,x2,y1,y2,tree[p].l,s,m),get_gcd(x1,x2,y1,y2,tree[p].r,m+1,e));
}
void set_tree2(int n, long long v, int p, int s=0, int e=MAX)
{
int m=(s+e)>>1;
if(s==e) {
tree2[p].v=v;
return;
}
if(n<=m) {
if(tree2[p].l==0) tree2[p].l=++tp2;
set_tree2(n,v,tree2[p].l,s,m);
}
else {
if(tree2[p].r==0) tree2[p].r=++tp2;
set_tree2(n,v,tree2[p].r,m+1,e);
}
tree2[p].v=GCD(tree2[tree2[p].l].v,tree2[tree2[p].r].v);
}
void set_tree(int x, int y, long long v, int p=1, int s=0, int e=MAX)
{
int m=(s+e)>>1;
if(tree[p].v==0) tree[p].v=++tp1;
if(s==e) {
set_tree2(y,v,tree[p].v);
return;
}
if(x<=m) {
if(tree[p].l==0) tree[p].l=tree.size(), tree.push_back(Seg());
set_tree(x,y,v,tree[p].l,s,m);
}
else {
if(tree[p].r==0) tree[p].r=tree.size(), tree.push_back(Seg());
set_tree(x,y,v,tree[p].r,m+1,e);
}
set_tree2(y,GCD(get_gcd2(y,y,tree[tree[p].l].v),get_gcd2(y,y,tree[tree[p].r].v)),tree[p].v);
}
void init(int R, int C) {}
void update(int P, int Q, long long K) {set_tree(P,Q,K);}
long long calculate(int P, int Q, int U, int V) {return get_gcd(P,U,Q,V);}
Compilation message
grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
int res;
^~~
game.cpp: In function 'void set_tree(int, int, long long int, int, int, int)':
game.cpp:67:35: error: request for member 'size' in 'tree', which is of non-class type 'Seg [100000]'
if(tree[p].l==0) tree[p].l=tree.size(), tree.push_back(Seg());
^~~~
game.cpp:67:48: error: request for member 'push_back' in 'tree', which is of non-class type 'Seg [100000]'
if(tree[p].l==0) tree[p].l=tree.size(), tree.push_back(Seg());
^~~~~~~~~
game.cpp:71:35: error: request for member 'size' in 'tree', which is of non-class type 'Seg [100000]'
if(tree[p].r==0) tree[p].r=tree.size(), tree.push_back(Seg());
^~~~
game.cpp:71:48: error: request for member 'push_back' in 'tree', which is of non-class type 'Seg [100000]'
if(tree[p].r==0) tree[p].r=tree.size(), tree.push_back(Seg());
^~~~~~~~~