grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
int res;
^~~
game.cpp:5:6: error: expected ';' at end of member declaration
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:11: error: expected identifier before numeric constant
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:11: error: expected ',' or '...' before numeric constant
game.cpp:5:12: error: ISO C++ forbids declaration of 'ul' with no type [-fpermissive]
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:13: error: 'int Seg::ul(int)' conflicts with a previous declaration
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:3:6: note: previous declaration 'int Seg::ul'
int ul, ur, dl, dr;
^~
game.cpp:5:18: error: expected identifier before numeric constant
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:18: error: expected ',' or '...' before numeric constant
game.cpp:5:19: error: ISO C++ forbids declaration of 'ur' with no type [-fpermissive]
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:20: error: 'int Seg::ur(int)' conflicts with a previous declaration
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:3:10: note: previous declaration 'int Seg::ur'
int ul, ur, dl, dr;
^~
game.cpp:5:25: error: expected identifier before numeric constant
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:25: error: expected ',' or '...' before numeric constant
game.cpp:5:26: error: ISO C++ forbids declaration of 'dl' with no type [-fpermissive]
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:27: error: 'int Seg::dl(int)' conflicts with a previous declaration
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:3:14: note: previous declaration 'int Seg::dl'
int ul, ur, dl, dr;
^~
game.cpp:5:32: error: expected identifier before numeric constant
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:32: error: expected ',' or '...' before numeric constant
game.cpp:5:33: error: ISO C++ forbids declaration of 'dr' with no type [-fpermissive]
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:34: error: 'int Seg::dr(int)' conflicts with a previous declaration
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:3:18: note: previous declaration 'int Seg::dr'
int ul, ur, dl, dr;
^~
game.cpp:5:38: error: expected identifier before numeric constant
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:38: error: expected ',' or '...' before numeric constant
game.cpp:5:39: error: ISO C++ forbids declaration of 'v' with no type [-fpermissive]
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:5:42: error: 'int Seg::v(int)' conflicts with a previous declaration
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp:4:12: note: previous declaration 'long long int Seg::v'
long long v;
^
game.cpp: In member function 'int Seg::v(int)':
game.cpp:5:42: warning: no return statement in function returning non-void [-Wreturn-type]
Seg() ul(0), ur(0), dl(0), dr(0), v(0) {}
^
game.cpp: At global scope:
game.cpp:8:1: error: 'vector' does not name a type
vector<Seg> tree(2);
^~~~~~
game.cpp: In function 'long long int GCD(long long int, long long int)':
game.cpp:17:14: error: 'swap' was not declared in this scope
for(;b;a%=b,swap(a,b));
^~~~
game.cpp: In function 'void update2(int, long long int, int, int, int)':
game.cpp:25:3: error: 'tree' was not declared in this scope
tree[p].v=v;
^~~~
game.cpp:29:6: error: 'tree' was not declared in this scope
if(tree[p].dl==0) tree[p].dl=tree.size(), tree.push_back(Seg());
^~~~
game.cpp:30:15: error: 'tree' was not declared in this scope
update2(n,v,tree[p].dl,s,m);
^~~~
game.cpp:33:6: error: 'tree' was not declared in this scope
if(tree[p].dr==0) tree[p].dr=tree.size(), tree.push_back(Seg());
^~~~
game.cpp:34:15: error: 'tree' was not declared in this scope
update2(n,v,tree[p].dr,m+1,e);
^~~~
game.cpp:36:2: error: 'tree' was not declared in this scope
tree[p].v=GCD(tree[tree[p].dl].v,tree[tree[p].dr].v);
^~~~
game.cpp: In function 'void update(int, int, long long int, int, int, int)':
game.cpp:44:5: error: 'n' was not declared in this scope
if(n<=m) {
^
game.cpp:45:6: error: 'tree' was not declared in this scope
if(tree[p].ul==0) tree[p].ul=tree.size(), tree.push_back(Seg());
^~~~
game.cpp:46:16: error: 'tree' was not declared in this scope
update(x,y,v,tree[p].ul,s,m);
^~~~
game.cpp:49:6: error: 'tree' was not declared in this scope
if(tree[p].ur==0) tree[p].ur=tree.size(), tree.push_back(Seg());
^~~~
game.cpp:50:16: error: 'tree' was not declared in this scope
update(x,y,v,tree[p].ur,m+1,e);
^~~~
game.cpp: In function 'long long int get_gcd(int, int, int, int, int)':
game.cpp:58:28: error: 'tree' was not declared in this scope
if(n1<=s && e<=n2) return tree[p].v;
^~~~
game.cpp:59:27: error: 'tree' was not declared in this scope
return GCD(get_gcd(n1,n2,tree[p].dl,s,m),get_gcd(n1,n2,tree[p].dr,m+1,e));
^~~~
game.cpp: In function 'long long int calculate(int, int, int, int, int, int, int)':
game.cpp:67:35: error: 'tree' was not declared in this scope
return GCD(calculate(x1,y1,x2,y2,tree[p].ul,s,m),calculate(x1,y1,x2,y2,tree[p].ur,m+1,e));
^~~~