This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#define debug(x) cerr << #x << " " << x << "\n"
#define debugs(x) cerr << #x << " " << x << " "
#pragma GCC optimize ("Ofast")
#pragma GCC target ("avx2")
#define int ll
using namespace std;
typedef long long ll;
typedef pair <ll, ll> pii;
const ll NMAX = 200001;
const ll INF = 1e9;
const ll nrbits = 20;
const ll MOD = 998244353;
struct rect {
int x1, y1, x2, y2;
} v[NMAX];
int n, k;
vector <pii> sol;
int taken[NMAX];
rect intersect(rect a, rect b) {
rect sol = {max(a.x1, b.x1), max(a.y1, b.y1), min(a.x2, b.x2), min(a.y2, b.y2)};
return sol;
}
bool isIn(pii a, rect r) {
return (r.x1 <= a.first && a.first <= r.x2 && r.y1 <= a.second && a.second <= r.y2);
}
rect solve1() {
int i;
rect sol = {0, 0, INF, INF};
for(i = 1; i <= n; i++) {
sol = intersect(sol, v[i]);
}
return sol;
}
void afiseaza() {
for(auto x : sol) {
cout << x.first << " " << x.second << "\n";
}
k -= sol.size();
while(k--) {
cout << "0 0\n";
}
exit(0);
}
void tryy(int lvl) {
int i;
if(lvl == 0) {
int ok = 1;
for(i = 1; i <= n; i++) {
ok &= taken[i];
}
if(ok) {
afiseaza();
}
return;
}
int xmin = INF, xmax = 0, ymin = INF, ymax = 0;
for(i = 1; i <= n; i++) {
if(taken[i]) continue;
xmin = min(xmin, v[i].x2);
xmax = max(xmax, v[i].x1);
ymin = min(ymin, v[i].y2);
ymax = max(ymax, v[i].y1);
}
vector <pii> per;
per.push_back({xmin, ymin});
per.push_back({xmin, ymax});
per.push_back({xmax, ymin});
per.push_back({xmax, ymax});
for(int d = 0; d < 4; d++) {
pii acum = per[d];
for(i = 1; i <= n; i++) {
if(isIn(acum, v[i])) {
taken[i]++;
}
}
sol.push_back(acum);
tryy(lvl - 1);
for(i = 1; i <= n; i++) {
if(isIn(acum, v[i])) taken[i]--;
}
sol.pop_back();
}
}
signed main() {
#ifdef HOME
ifstream cin(".in");
ofstream cout(".out");
#endif // HOME
ios_base::sync_with_stdio(false);
cin.tie(0);
cout.tie(0);
int i;
cin >> n >> k;
for(i = 1; i <= n; i++) {
cin >> v[i].x1 >> v[i].y1 >> v[i].x2 >> v[i].y2; /// it doesn't matter
}
/// K = 1?
tryy(1);
/// K = 2?
tryy(2);
/// K = 3?
tryy(3);
/// K = 4 and pair found
tryy(4);
return 0;
}
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