This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
constexpr int MAX_NUMBER_OF_COINS = 5000;
constexpr int LEVELS = 30;
pair<int,int> nodeRange[MAX_NUMBER_OF_COINS + 1];
int nodeToWhichValueAtLevelBelongs[MAX_NUMBER_OF_COINS + 1][LEVELS];
bool ifNodeBelongsToNodeRangeAtLevel[MAX_NUMBER_OF_COINS + 1][LEVELS];
vector<int> sonsOfNode[MAX_NUMBER_OF_COINS + 1];
int whichSonOfNode[MAX_NUMBER_OF_COINS + 1];
int nodeIndex = 0;
void insertNodeAndFillTree(const int node, const int level, int a, int b){
nodeRange[node] = {a, b};
for (int valueFromInterval = a; valueFromInterval <= b; ++valueFromInterval) {
nodeToWhichValueAtLevelBelongs[valueFromInterval][level] = node;
}
for (int levelIterator = level + 1; levelIterator < LEVELS; ++levelIterator) {
nodeToWhichValueAtLevelBelongs[a][levelIterator] = nodeToWhichValueAtLevelBelongs[b][levelIterator] = node;
ifNodeBelongsToNodeRangeAtLevel[a][levelIterator] = ifNodeBelongsToNodeRangeAtLevel[b][levelIterator] = true;
}
a++;
b--;
if(a > b) {
return;
}
if (level < 5) {
const int c = a + (b - a) / 3;
const int d = b - (b - a) / 3;
if (a <= c) {
sonsOfNode[node].push_back(++nodeIndex);
whichSonOfNode[nodeIndex] = 0;
insertNodeAndFillTree(nodeIndex, level + 1, a, c);
}
if (c + 1 <= d) {
sonsOfNode[node].push_back(++nodeIndex);
whichSonOfNode[nodeIndex] = 1;
insertNodeAndFillTree(nodeIndex, level + 1, c + 1, d);
}
if (d + 1 <= b) {
sonsOfNode[node].push_back(++nodeIndex);
whichSonOfNode[nodeIndex] = 2;
insertNodeAndFillTree(nodeIndex, level + 1, d + 1, b);
}
} else {
const int c = (a + b) / 2;
if (a <= c) {
sonsOfNode[node].push_back(++nodeIndex);
whichSonOfNode[nodeIndex] = 0;
insertNodeAndFillTree(nodeIndex, level + 1, a, c);
}
if (c + 1 <= b) {
sonsOfNode[node].push_back(++nodeIndex);
whichSonOfNode[nodeIndex] = 1;
insertNodeAndFillTree(nodeIndex, level + 1, c + 1, b);
}
}
}
vector<vector<int>> devise_strategy(int N){
insertNodeAndFillTree(++nodeIndex, 0, 1, 5000);
vector<vector<int> > prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag(21);
vector<int> levelInTreeOfNumberOnWhiteboard(21);
vector<int> whichDirection(21);
levelInTreeOfNumberOnWhiteboard[0] = whichDirection[0] = 0;
for (int i = 0; i < 5; ++i) {
for (int j = 0; j < 3; ++j) {
levelInTreeOfNumberOnWhiteboard[1 + i * 3 + j] = i + 1;
whichDirection[1 + i * 3 + j] = j;
}
}
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 2; ++j) {
levelInTreeOfNumberOnWhiteboard[16 + i * 2 + j] = i + 6;
whichDirection[16 + i * 2 + j] = j;
}
}
levelInTreeOfNumberOnWhiteboard[20] = 8;
whichDirection[20] = 0;
for (int numberOnWhiteboard = 0; numberOnWhiteboard < 21; numberOnWhiteboard++){
const int level = levelInTreeOfNumberOnWhiteboard[numberOnWhiteboard];
const int direction = whichDirection[numberOnWhiteboard];
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard].resize(N + 1);
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][0] = level % 2;
int visibleBag = -1;
int inVisibleBag = -2;
if (level % 2) {
visibleBag = -2;
inVisibleBag = -1;
}
for (int coinsInBag = 1; coinsInBag <= N; coinsInBag++){
const int nodeOfMyCoinsInBag = nodeToWhichValueAtLevelBelongs[coinsInBag][level];
const int a = nodeRange[nodeOfMyCoinsInBag].first;
const int b = nodeRange[nodeOfMyCoinsInBag].second;
if (whichSonOfNode[nodeOfMyCoinsInBag] != direction && !ifNodeBelongsToNodeRangeAtLevel[coinsInBag][level]){
if (whichSonOfNode[nodeOfMyCoinsInBag] < direction) {
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][coinsInBag] = visibleBag;
} else {
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][coinsInBag] = inVisibleBag;
}
} else if (coinsInBag == a) {
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][coinsInBag] = visibleBag;
} else if (coinsInBag == b) {
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][coinsInBag] = inVisibleBag;
} else {
if (level == 7) {
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][coinsInBag] = 20;
continue;
}
int newNumber = numberOnWhiteboard;
while (levelInTreeOfNumberOnWhiteboard[newNumber] == levelInTreeOfNumberOnWhiteboard[numberOnWhiteboard]) {
newNumber++;
}
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][coinsInBag] = newNumber;
if (sonsOfNode[nodeOfMyCoinsInBag].size() > 1 && nodeRange[sonsOfNode[nodeOfMyCoinsInBag][1]].first <= coinsInBag){
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][coinsInBag]++;
}
if (sonsOfNode[nodeOfMyCoinsInBag].size() > 2 && nodeRange[sonsOfNode[nodeOfMyCoinsInBag][2]].first <= coinsInBag){
prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag[numberOnWhiteboard][coinsInBag]++;
}
}
}
}
return prisonerBehaviourIfRead_i_AsWhiteboardAnd_j_coinsInBag;
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |