This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
using namespace std;
using namespace __gnu_pbds;
template<typename T> using Tree = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
typedef long long int ll;
typedef long double ld;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
#define fastio ios_base::sync_with_stdio(false); cin.tie(NULL)
#define pb push_back
#define endl '\n'
#define sz(a) a.size()
#define setbits(x) __builtin_popcountll(x)
#define ff first
#define ss second
#define conts continue
#define ceil2(x, y) ((x + y - 1) / (y))
#define all(a) a.begin(), a.end()
#define rall(a) a.rbegin(), a.rend()
#define yes cout << "Yes" << endl
#define no cout << "No" << endl
#define rep(i, n) for(int i = 0; i < n; ++i)
#define rep1(i, n) for(int i = 1; i <= n; ++i)
#define rev(i, s, e) for(int i = s; i >= e; --i)
#define trav(i, a) for(auto &i : a)
template<typename T>
void amin(T &a, T b) {
a = min(a, b);
}
template<typename T>
void amax(T &a, T b) {
a = max(a, b);
}
#ifdef LOCAL
#include "debug.h"
#else
#define debug(x) 42
#endif
/*
refs:
edi
key idea:
look at the game on a game state graph
n*n*2 nodes (cop,robber,turn)
dp[cop][robber][turn] = 1 if it's winning for the curr player, 0 if it's losing for the curr player, -1 if the game is never ending for the curr player
initially, all values = -1
we know that dp[i][i][0] = 1, dp[i][i][1] = 0
dp[i][j][k] is winning if it has an edge to at least 1 losing state
dp[i][j][k] is losing if all its outgoing edges are to winning states
also store par[i][j][k] = next node to choose in the winning strategy
run multiple iterations until no dp value changes and then stop
to optimize, run a bfs from the known values (dp[i][i][k])
and push neighboring states into the queue when their values are decided
*/
const int MOD = 1e9 + 7;
const int N = 1e5 + 5;
const int inf1 = int(1e9) + 5;
const ll inf2 = ll(1e18) + 5;
#include "coprobber.h"
int n;
int dp[MAX_N][MAX_N][2];
bool a[MAX_N][MAX_N];
vector<int> adj[MAX_N];
int pos;
int par[MAX_N][MAX_N][2];
int start(int n_, bool a_[MAX_N][MAX_N])
{
n = n_;
rep(i,MAX_N){
adj[i].clear();
}
rep(i,MAX_N){
rep(j,MAX_N){
a[i][j] = a_[i][j];
if(a[i][j]){
adj[i].pb(j);
}
}
}
memset(dp,-1,sizeof dp);
memset(par,-1,sizeof par);
queue<array<int,3>> q;
rep(i,n){
dp[i][i][0] = 1;
dp[i][i][1] = 0;
q.push({i,i,0});
q.push({i,i,1});
}
int win_cnt[n][n][2], lose_cnt[n][n][2];
memset(win_cnt,0,sizeof win_cnt);
memset(lose_cnt,0,sizeof lose_cnt);
rep(i,n){
rep(j,n){
if(i == j) conts;
rep(k,2){
if(k == 0){
win_cnt[i][j][k] = sz(adj[i])+1;
}
else{
lose_cnt[i][j][k] = sz(adj[j]);
}
}
}
}
while(!q.empty()){
auto [i,j,k] = q.front();
q.pop();
if(k == 0){
// police wins, sub 1 from lose_cnt[i][v][k^1]
if(dp[i][j][k]){
trav(v,adj[j]){
if(dp[i][v][k^1] == -1){
lose_cnt[i][v][k^1]--;
if(!lose_cnt[i][v][k^1]){
q.push({i,v,k^1});
dp[i][v][k^1] = 0;
}
}
}
}
// police loses, add unvis adj robber states
else{
trav(v,adj[j]){
if(dp[i][v][k^1] == -1){
q.push({i,v,k^1});
dp[i][v][k^1] = 1;
par[i][v][k^1] = j;
}
}
}
}
else{
// robber loses, add unvis adj police states
if(!dp[i][j][k]){
trav(v,adj[i]){
if(dp[v][j][k^1] == -1){
q.push({v,j,k^1});
dp[v][j][k^1] = 1;
par[v][j][k^1] = i;
}
}
{
int v = i;
if(dp[v][j][k^1] == -1){
q.push({v,j,k^1});
dp[v][j][k^1] = 1;
par[v][j][k^1] = i;
}
}
}
// robber wins, sub 1 from win_cnt[v][j][k^1]
else{
trav(v,adj[i]){
if(dp[v][j][k^1] == -1){
win_cnt[v][j][k^1]--;
if(!win_cnt[v][j][k^1]){
q.push({v,j,k^1});
dp[v][j][k^1] = 0;
}
}
}
{
int v = i;
if(dp[v][j][k^1] == -1){
win_cnt[v][j][k^1]--;
if(!win_cnt[v][j][k^1]){
q.push({v,j,k^1});
dp[v][j][k^1] = 0;
}
}
}
}
}
}
// rep(i,n){
// rep(j,n){
// cout << dp[i][j][0] << " " << dp[i][j][1] << endl;
// }
// cout << endl;
// }
pos = -1;
rep(u,n){
bool ok = true;
rep(v,n){
if(dp[u][v][0] != 1){
ok = false;
}
}
if(ok){
pos = u;
}
}
return pos;
}
int nextMove(int v)
{
pos = par[pos][v][0];
return pos;
}
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