Submission #954609

#TimeUsernameProblemLanguageResultExecution timeMemory
954609islingr게임 (IOI13_game)C++17
63 / 100
2794 ms15484 KiB
#include "bits/stdc++.h" #include "game.h" using namespace std; mt19937 rng(chrono::steady_clock::now().time_since_epoch().count()); using ll = long long; using K = array<int, 2>; struct Node { Node *l = 0, *r = 0; ll v, g; K key; int y; Node(ll val, K key) : v(val), g(val), key(key), y(rng()) {} void pull(); }; ll val(Node* n) { return n ? n->g : 0; } void Node::pull() { g = gcd(val(l), gcd(v, val(r))); } pair<Node*, Node*> split(Node* n, K k) { if (!n) return {}; if (n->key >= k) { auto pa = split(n->l, k); n->l = pa.second; n->pull(); return {pa.first, n}; } else { auto pa = split(n->r, k); n->r = pa.first; n->pull(); return {n, pa.second}; } } Node* merge(Node* l, Node* r) { if (!l) return r; if (!r) return l; if (l->y > r->y) { l->r = merge(l->r, r); l->pull(); return l; } else { r->l = merge(l, r->l); r->pull(); return r; } } struct gcd_treap { Node* root; gcd_treap() : root{nullptr} {} void set(K k, ll val) { Node *L, *X, *R; tie(L, X) = split(root, k); ++k[1]; tie(X, R) = split(X, k); --k[1]; delete X; auto new_node = new Node(val, k); root = merge(L, merge(new_node, R)); } ll query(int l, int r) { const K kl = {l, -1}, kr = {r, -1}; Node *L, *X, *R; tie(L, X) = split(root, kl); tie(X, R) = split(X, kr); const auto g = val(X); root = merge(L, merge(X, R)); return g; } }; struct segtree { int sz; vector<gcd_treap> t; segtree() {} segtree(int n) : sz{1} { while (sz < n) sz *= 2; t.resize(2 * sz); } ll query(int l, int r, int u, int d) { ll g = 0; for (l += sz, r += sz; l < r; l /= 2, r /= 2) { if (l & 1) g = gcd(g, t[l++].query(u, d)); if (r & 1) g = gcd(g, t[--r].query(u, d)); } return g; } void set(int x, int y, ll val) { for (int p = x + sz; p > 0; p /= 2) t[p].set({y, x}, val); } }; segtree t; void init(int n, int m) { t = segtree(n); } void update(int i, int j, ll val) { t.set(i, j, val); } ll calculate(int l, int u, int r, int d) { ++r, ++d; return t.query(l, r, u, d); }
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