이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "game.h"
#include<bits/stdc++.h>
#define X first
#define Y second
#define all(x) begin(x), end(x)
#define FOR(i, a, b) for(int i = (a); i <= (b); i++)
#define FORD(i, b, a) for(int i = (b); i >= (a); i--)
#define REP(i, a, b) for (int i = (a); i < (b); i++)
#define mxx max_element
#define mnn min_element
#define SQR(x) (1LL * (x) * (x))
#define MASK(i) (1LL << (i))
#define Point Vector
#define left Left
#define right Right
#define div Div
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
typedef double db;
typedef long double ld;
typedef pair<db, db> pdb;
typedef pair<ld, ld> pld;
typedef pair<int, int> pii;
typedef pair<int, pii> piii;
typedef pair<ll, ll> pll;
typedef pair<ll, pll> plll;
typedef pair<ll, int> pli;
typedef pair<ll, pii> plii;
template<class A, class B>
bool maximize(A& x, B y) {
if (x < y) return x = y, true; else return false;
}
template<class A, class B>
bool minimize(A& x, B y) {
if (x > y) return x = y, true; else return false;
}
/* END OF TEMPLATE */
const int N = 1507;
int c[N];
int n;
int deg[N];
void initialize(int m) {
n = m;
REP(i, 0, n) c[i] = 0;
}
int hasEdge(int u, int v) {
return (++c[u > v ? u : v]) == ((u > v ? u : v));
}
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