#include <iostream>
#include <vector>
#include <string.h>
#include <algorithm>
#include <utility>
using namespace std;
#define INF 987654
int cache[301][301];
int board[301][301];
int numOfX, numOfY;
int gridSum(int y1, int x1, int y2, int x2);
int generate(int y_here, int x_here/*현재 위치*/);
int main()
{
cin >> numOfX >> numOfY;
memset(cache, -1, sizeof(cache));
for (int y = 0; y < numOfY; y++)
{
for (int x = 0; x < numOfX; x++)
{
cin >> board[y][x];
}
}
for (int x = 1; x < numOfX; x++)
{
board[0][x] += board[0][x - 1];
}
for (int y = 1; y < numOfY; y++)
{
board[y][0] += board[y - 1][0];
for (int x = 1; x < numOfX; x++)
{
board[y][x] += board[y][x - 1] + board[y - 1][x];
board[y][x] -= board[y - 1][x - 1];
}
}
cout << generate(0, 0) << endl;
return 0;
}
int generate(int y_here, int x_here/*현재 위치*/)//현재 위치에서의 최대 값을 반환
{
if (y_here >= (numOfY) && x_here != (numOfX)) return -INF;
if (y_here != (numOfY) && x_here >= (numOfX)) return -INF;
int &ret = cache[y_here][x_here];
if (ret != -1) return ret;
ret = 0;
for (int y = y_here; y < numOfY; y++)
{
for (int x = x_here; x < numOfX; x++)
{
if (y + 1 <= numOfY && x + 1 <= numOfX)
{
int a = gridSum(y_here, x_here, y, x);
int b = generate(y + 1, x + 1);
ret = max(ret, generate(y + 1, x + 1) + gridSum(y_here, x_here, y, x));
}
}
}
return ret;
}
int gridSum(int y1, int x1, int y2, int x2)
{
int ret = board[y2][x2];
if (y1 > 0) ret -= board[y1 - 1][x2];
if (x1 > 0) ret -= board[y2][x1 - 1];
if (y1 > 0 && x1 > 0) ret += board[y1 - 1][x1 - 1];
return ret;
}
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Correct |
0 ms |
2384 KB |
Output is correct |
2 |
Incorrect |
0 ms |
2384 KB |
Output isn't correct |
3 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Halted |
0 ms |
0 KB |
- |