#include<bits/stdc++.h>
using namespace std;
const int MAX = 2e5 + 5;
struct Data {
int sum, mn, mx, sz;
Data() : sum(0), mn(INT_MAX), mx(INT_MIN), sz(0) {}
Data(int val) : sum(val), mn(val), mx(val), sz(1) {}
Data(int _sum, int _mn, int _mx, int _sz) : sum(_sum), mn(_mn), mx(_mx), sz(_sz) {}
};
struct Lazy {
int a, b;
Lazy(int _a = 1, int _b = 0) : a(_a), b(_b) {}
bool lazy() {
return a != 1 || b != 0;
}
};
Data operator + (const Data &a, const Data &b) {
return Data(a.sum + b.sum, min(a.mn, b.mn), max(a.mx, b.mx), a.sz + b.sz);
}
Data& operator += (Data &a, const Data &b) {
return a = a + b;
}
Lazy& operator += (Lazy &a, const Lazy &b) {
return a = Lazy(a.a * b.a, a.b * b.a + b.b);
}
int& operator += (int &a, const Lazy &b) {
return a = a * b.a + b.b;
}
Data& operator += (Data &a, const Lazy &b) {
return a.sz ? a = Data(a.sum * b.a + a.sz * b.b, a.mn * b.a + b.b, a.mx * b.a + b.b, a.sz) : a;
}
struct Node {
int p, ch[4], val;
Data path, sub, all;
Lazy plazy, slazy;
bool flip, fake;
Node() : p(0), ch(), path(), sub(), all(), plazy(), slazy(), flip(false), fake(true) {}
Node(int _val) : Node() {
val = _val;
path = all = Data(val);
fake = false;
}
} tr[MAX];
vector<int> freeList;
void pushFlip(int u) {
if (!u)
return;
swap(tr[u].ch[0], tr[u].ch[1]);
tr[u].flip ^= true;
}
void pushPath(int u, const Lazy &lazy) {
if (!u || tr[u].fake)
return;
tr[u].val += lazy;
tr[u].path += lazy;
tr[u].all = tr[u].path + tr[u].sub;
tr[u].plazy += lazy;
}
void pushSub(int u, bool o, const Lazy &lazy) {
if (!u)
return;
tr[u].sub += lazy;
tr[u].slazy += lazy;
if (!tr[u].fake && o)
pushPath(u, lazy);
else
tr[u].all = tr[u].path + tr[u].sub;
}
void push(int u) {
if (!u)
return;
if (tr[u].flip) {
pushFlip(tr[u].ch[0]);
pushFlip(tr[u].ch[1]);
tr[u].flip = false;
}
if (tr[u].plazy.lazy()) {
pushPath(tr[u].ch[0], tr[u].plazy);
pushPath(tr[u].ch[1], tr[u].plazy);
tr[u].plazy = Lazy();
}
if (tr[u].slazy.lazy()) {
pushSub(tr[u].ch[0], false, tr[u].slazy);
pushSub(tr[u].ch[1], false, tr[u].slazy);
pushSub(tr[u].ch[2], true, tr[u].slazy);
pushSub(tr[u].ch[3], true, tr[u].slazy);
tr[u].slazy = Lazy();
}
}
void pull(int u) {
if (!tr[u].fake)
tr[u].path = tr[tr[u].ch[0]].path + tr[tr[u].ch[1]].path + tr[u].val;
tr[u].sub = tr[tr[u].ch[0]].sub + tr[tr[u].ch[1]].sub + tr[tr[u].ch[2]].all + tr[tr[u].ch[3]].all;
tr[u].all = tr[u].path + tr[u].sub;
}
void attach(int u, int d, int v) {
tr[u].ch[d] = v;
tr[v].p = u;
pull(u);
}
int dir(int u, int o) {
int v = tr[u].p;
return tr[v].ch[o] == u ? o : tr[v].ch[o + 1] == u ? o + 1 : -1;
}
void rotate(int u, int o) {
int v = tr[u].p, w = tr[v].p, du = dir(u, o), dv = dir(v, o);
if (dv == -1 && o == 0)
dv = dir(v, 2);
attach(v, du, tr[u].ch[du ^ 1]);
attach(u, du ^ 1, v);
if (~dv)
attach(w, dv, u);
else
tr[u].p = w;
}
void splay(int u, int o) {
push(u);
while (~dir(u, o) && (o == 0 || tr[tr[u].p].fake)) {
int v = tr[u].p, w = tr[v].p;
push(w);
push(v);
push(u);
int du = dir(u, o), dv = dir(v, o);
if (~dv && (o == 0 || tr[w].fake))
rotate(du == dv ? v : u, o);
rotate(u, o);
}
}
void add(int u, int v) {
if (!v)
return;
for (int i = 2; i < 4; i++)
if (!tr[u].ch[i]) {
attach(u, i, v);
return;
}
int w = freeList.back();
freeList.pop_back();
attach(w, 2, tr[u].ch[2]);
attach(w, 3, v);
attach(u, 2, w);
}
void recPush(int u) {
if (tr[u].fake)
recPush(tr[u].p);
push(u);
}
void rem(int u) {
int v = tr[u].p;
recPush(v);
if (tr[v].fake) {
int w = tr[v].p;
attach(w, dir(v, 2), tr[v].ch[dir(u, 2) ^ 1]);
if (tr[w].fake)
splay(w, 2);
freeList.push_back(v);
} else {
attach(v, dir(u, 2), 0);
}
tr[u].p = 0;
}
int par(int u) {
int v = tr[u].p;
if (!tr[v].fake)
return v;
splay(v, 2);
return tr[v].p;
}
int access(int u) {
int v = u;
splay(u, 0);
add(u, tr[u].ch[1]);
attach(u, 1, 0);
while (tr[u].p) {
v = par(u);
splay(v, 0);
rem(u);
add(v, tr[v].ch[1]);
attach(v, 1, u);
splay(u, 0);
}
return v;
}
void reroot(int u) {
access(u);
pushFlip(u);
}
void link(int u, int v) {
reroot(u);
access(v);
add(v, u);
}
void cut(int u, int v) {
reroot(u);
access(v);
tr[v].ch[0] = tr[u].p = 0;
pull(v);
}
int lca(int u, int v) {
access(u);
return access(v);
}
bool same(int u, int v) {
access(u);
access(v);
return tr[u].p;
}
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int n, m, q;
cin >> n >> m >> q;
vector<pair<int, int>> edges;
for (int i = 0; i < n - 1; i++) {
int x, y;
cin >> x >> y;
edges.emplace_back(x, y);
}
for (int i = 1; i <= n; i++) {
int w = 1;
tr[i] = Node(w);
}
for (int i = n + 1; i < MAX; i++)
freeList.push_back(i);
auto subtree_query = [&](int u) {
access(u);
Data ret = tr[u].val;
for (int i = 2; i < 4; i++)
ret += tr[tr[u].ch[i]].all;
return ret.mx;
};
auto subtree_update = [&](int u, int val) {
access(u);
Lazy lazy(0, val); // replace to val in all nodes in subtree of x
tr[u].val += lazy;
for (int i = 2; i < 4; i++)
pushSub(tr[u].ch[i], true, lazy);
};
while (m--) {
int i;
cin >> i;
i -= 1;
auto [u, v] = edges[i];
if (same(u, v)) {
cut(u, v);
}
else {
reroot(u);
int u1 = subtree_query(u);
reroot(v);
int v1 = subtree_query(v);
reroot(u);
subtree_update(u, 0);
reroot(v);
subtree_update(v, 0);
link(u, v);
reroot(v);
subtree_update(v, u1 + v1);
}
}
while (q--) {
int u;
cin >> u;
reroot(u);
cout << subtree_query(u) << endl;
}
return 0;
}
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Incorrect |
6 ms |
19420 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Incorrect |
169 ms |
22072 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Incorrect |
6 ms |
19596 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Incorrect |
289 ms |
23244 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
6 ms |
19420 KB |
Output is correct |
2 |
Incorrect |
6 ms |
19416 KB |
Output isn't correct |
3 |
Halted |
0 ms |
0 KB |
- |