Submission #911535

#TimeUsernameProblemLanguageResultExecution timeMemory
911535biankMechanical Doll (IOI18_doll)C++17
100 / 100
172 ms22168 KiB
#include <bits/stdc++.h> #include "doll.h" using namespace std; #define SIZE(x) (int)x.size() #define forn(i,n) for(int i=0;i<int(n);i++) #define forsn(i,s,n) for(int i=int(s);i<int(n);i++) #define pb push_back typedef vector<int> vi; vi L, R, v, state; int t=1, skip, s=-1; void build(int u, int l, int r) { L.pb(0), R.pb(0), v.pb(0); assert(u>=0 && u<SIZE(v)); if(r<=l) { v[u]=-1; return; } if(skip>0 && r-l<=skip) { v[u]=-1; skip-=r-l; return; } if(r-l==1) return; v[u] = s--; int m=(l+r)/2; L[u] = t++; build(L[u], l, m); R[u] = t++; build(R[u], m, r); } bool dfs(int u, int a) { assert(u>=0 && u<SIZE(v)); if(u!=0 && v[u]==-1) return false; if(!v[u]) { v[u]=a; return true; } state[u]^=1; assert(v[L[u]]!=-1 || v[R[u]]!=-1); if(state[u]) return dfs(L[u],a); return dfs(R[u],a); } bool first_subtasks(int m, vi a) { vi c(m+1),x,y; map<int,vi> next; int n=SIZE(a); a.pb(0); forn(i,n) next[a[i]].pb(a[i+1]); c[0]=a[0]; int j=0; for(auto &p:next) { auto [a,v] = p; int S=SIZE(v); if(S==1) { c[a] = v[0]; } else if(S==2) { c[a] = --j; x.pb(v[0]); y.pb(v[1]); continue; } else if(S==4) { c[a] = --j; x.pb(--j); y.pb(--j); x.pb(v[0]); y.pb(v[2]); x.pb(v[1]); y.pb(v[3]); continue; } else if(S==3) { c[a] = --j; x.pb(--j); y.pb(--j); x.pb(v[0]); y.pb(v[1]); x.pb(j+2); y.pb(v[2]); } else { return false; } } answer(c,x,y); return true; } void create_circuit(int m, vi A) { if(first_subtasks(m,A)) return; vi c(m+1); c[0]=A[0]; forsn(i,1,m+1) c[i]=-1; int n=SIZE(A), sz=1; while(sz<n) sz*=2; assert(sz>=n); skip = sz-n; build(0,0,sz); assert(SIZE(L)==SIZE(R) && SIZE(v)==SIZE(L)); vi a; forsn(i,1,n) a.pb(A[i]); a.pb(0); state.assign(SIZE(v),0); forn(i,n) { bool flag=0; while(!flag) flag=dfs(0,a[i]); } vi x, y; int mini=-1; forn(i,SIZE(v)) { if(L[i] && R[i]) { x.pb(v[L[i]]); y.pb(v[R[i]]); mini=min({mini,v[L[i]],v[R[i]]}); } } if(SIZE(x)<-mini) { x.resize(-mini,-1); y.resize(-mini,-1); } answer(c,x,y); }
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