#include <bits/stdc++.h>
#define endl "\n"
using namespace std;
using ll = long long;
using ld = long double;
ll inf = 1e9;
struct Point{
ll x, y;
};
void pv(vector<Point> s) {
for (auto c : s) {
cout << "{" << c.x << ", " << c.y << "} ";
}
cout << endl;
}
ll vp(Point a, Point b) {
return a.x * b.y - a.y * b.x;
}
ll sgn(Point a, Point b, Point c) {
// -1 if the order is A-B-C from left to right if B is the bottom point
// 1 or 0 otherwise
ll q = vp(Point{a.x - b.x, a.y - b.y}, Point{c.x - b.x, c.y - b.y});
return (q / abs(q));
}
bool operator<(Point a, Point b) {
return sgn(a, Point{0LL, 0LL}, b) == -1;
}
bool in_triangle(Point a, Point b, Point c, Point p) {
// assuming A-B-C
return (sgn(a, b, p) == -1 && sgn(c, b, p) == 1 && sgn(p, c, a) == -1);
}
bool cmp_hull(Point a, Point b) {
if (a.x == b.x) return a.y < b.y;
return a.x < b.x;
}
/*
Plan:
0. Sort all points by angle
1. Construct sqrt(n) convex hulls for all point sets
2. For each triangle, consider all sqrt(n) ranges of points already present
3. Check all points that are outside of the hulls manually
3.5 On both sides
4. For each complete range with a hull do a binary search on that hull:
5. Start with the leftmost (by the angle) point, end with the point anticlockwise on the convex hull
6. Check if the mid is in the triangle, if it is, then break. If we are moving further from the triangle by choosing a point to the right of the current one (cur_mid), then r = mid, else l = mid.
Claim: the total thing takes no more than 200 lines.
*/
vector<Point> points;
const ll sqrt_size = 600;
int main() {
ll n, m;
cin >> n >> m;
for (int i = 0; i < n; i++) {
ll x, y;
cin >> x >> y;
points.push_back(Point{x, y});
}
sort(points.begin(), points.end()); // the comparator is there
vector<vector<Point>> hulls(n);
for (int i = 0; i < n; i++) {
hulls[i / sqrt_size].push_back(points[i]);
}
for (int i = 0; i < n; i++) {
if (hulls[i].empty()) continue;
vector<Point> hull;
sort(hulls[i].begin(), hulls[i].end(), cmp_hull);
for (auto p : hulls[i]) {
while (hull.size() > 1 && sgn(p, hull[(int)hull.size() - 2], hull.back()) == -1) {
hull.pop_back();
}
hull.push_back(p);
}
hulls[i] = hull;
// top convex hull only!
}
// end of hull processing
for (int trn = 0; trn < m; trn++) {
// current triangle
Point a, b;
cin >> a.x >> a.y >> b.x >> b.y;
if (sgn(a, Point{0LL, 0LL}, b) == 1) swap(a, b);
ll left_start = n - 1, right_end = 0;
// left_start - leftmost point that is in the angle
// right_end - leftmost point after the angle
ll l = -1;
ll r = n - 1;
while (r - l > 1) {
ll mid = (l + r) / 2;
if (sgn(a, Point{0, 0}, points[mid]) >= 0) {
l = mid;
} else {
r = mid;
}
}
left_start = r;
l = 0;
r = n;
while (r - l > 1) {
ll mid = (l + r) / 2;
if (sgn(b, Point{0, 0}, points[mid]) >= 0) {
l = mid;
} else {
r = mid;
}
}
right_end = r;
if (l >= r) {
cout << "N" << endl;
continue;
}
bool flag = false;
if (right_end - left_start <= sqrt_size) {
for (int i = left_start; i < right_end; i++) {
if (in_triangle(a, Point{0, 0}, b, points[i])) {
flag = true;
break;
}
}
if (flag) {
cout << "Y" << endl;
} else {
cout << "N" << endl;
}
continue;
}
flag = false;
while (left_start % sqrt_size != 0) {
if (in_triangle(a, Point{0, 0}, b, points[left_start])) {
flag = true;
}
left_start++;
}
while (right_end > left_start && right_end % sqrt_size != 0) {
right_end--;
if (in_triangle(a, Point{0, 0}, b, points[right_end])) {
flag = true;
}
}
if (flag) {
cout << "Y" << endl;
continue;
}
flag = false;
for (int i = left_start / sqrt_size; i < right_end / sqrt_size; i++) {
// convex hull processing
ll l = 0;
ll r = (int)hulls[i].size();
while (r - l > 1) {
ll mid = (r + l) / 2;
if (in_triangle(a, Point{0, 0}, b, hulls[i][mid])) {
flag = true;
break;
}
if (mid + 1 == hulls[i].size() || !in_triangle(a, Point{0, 0}, b, hulls[i][mid + 1]) && sgn(hulls[i][mid + 1], a, hulls[i][mid]) == -1) {
r = mid;
} else {
l = mid;
}
}
for (int j = (l - 3 + hulls[i].size()) % hulls[i].size(); j <= (r + 3 + hulls[i].size()) % hulls[i].size(); j++) {
if (in_triangle(a, Point{0, 0}, b, hulls[i][j])) {
flag = true;
break;
}
}
if (flag) break;
}
if (flag) {
cout << "Y" << endl;
} else {
cout << "N" << endl;
}
}
return 0;
}
Compilation message
tri.cpp: In function 'int main()':
tri.cpp:208:21: warning: comparison of integer expressions of different signedness: 'll' {aka 'long long int'} and 'std::vector<Point>::size_type' {aka 'long unsigned int'} [-Wsign-compare]
208 | if (mid + 1 == hulls[i].size() || !in_triangle(a, Point{0, 0}, b, hulls[i][mid + 1]) && sgn(hulls[i][mid + 1], a, hulls[i][mid]) == -1) {
| ~~~~~~~~^~~~~~~~~~~~~~~~~~
tri.cpp:208:94: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
208 | if (mid + 1 == hulls[i].size() || !in_triangle(a, Point{0, 0}, b, hulls[i][mid + 1]) && sgn(hulls[i][mid + 1], a, hulls[i][mid]) == -1) {
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
tri.cpp:215:67: warning: comparison of integer expressions of different signedness: 'int' and 'long long unsigned int' [-Wsign-compare]
215 | for (int j = (l - 3 + hulls[i].size()) % hulls[i].size(); j <= (r + 3 + hulls[i].size()) % hulls[i].size(); j++) {
| ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
4 ms |
348 KB |
Output isn't correct |
2 |
Incorrect |
5 ms |
348 KB |
Output isn't correct |
3 |
Incorrect |
120 ms |
2320 KB |
Output isn't correct |
4 |
Incorrect |
369 ms |
3636 KB |
Output isn't correct |
5 |
Incorrect |
1197 ms |
7104 KB |
Output isn't correct |
6 |
Incorrect |
744 ms |
6096 KB |
Output isn't correct |
7 |
Incorrect |
936 ms |
7048 KB |
Output isn't correct |
8 |
Incorrect |
407 ms |
5564 KB |
Output isn't correct |
9 |
Incorrect |
477 ms |
6348 KB |
Output isn't correct |
10 |
Incorrect |
535 ms |
7128 KB |
Output isn't correct |