This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "choreography.h"
#include <bits/stdc++.h>
using namespace std;
int n, cur;
vector< vector<int> > p, shift_p, add_p;
vector<int> add;
void init(int N, std::vector<int> P) {
n = N; cur = 0;
p = {P, vector<int>(n)};
add = {0, 0};
add_p = shift_p = {{0, 0}, {0, 0}};
for (int i = 0; i < n; i++) p[1][p[0][i]] = i;
return;
}
void move_right(int K) {
if (shift_p[cur][0] % 2 == 0) {
shift_p[cur][0] = (shift_p[cur][0] + K) % n;
shift_p[cur][1] = (shift_p[cur][1] + K) % n;
} else {
int a = shift_p[cur][0], b = shift_p[cur][1];
shift_p[cur][0] = (a + K) % n;
shift_p[cur][1] = (b + K) % n;
}
//shift[cur] = (shift[cur] + K) % n;
add[!cur] = (add[!cur] + K) % n;
return;
}
void move_left(int K) {
if (shift_p[cur][0] % 2 == 0) {
shift_p[cur][0] = ((shift_p[cur][0] - K) % n + n) % n;
shift_p[cur][1] = ((shift_p[cur][1] - K) % n + n) % n;
} else {
int a = shift_p[cur][0], b = shift_p[cur][1];
shift_p[cur][0] = ((a - K) % n + n) % n;
shift_p[cur][1] = ((b - K) % n + n) % n;
}
add[!cur] = ((add[!cur] - K) % n + n) % n;
return;
}
void swap_places() {
//int x = (shift_p[cur][0]) % n;
if (shift_p[cur][0] % 2 == 0) {
int a = shift_p[cur][0], b = shift_p[cur][1];
shift_p[cur][0] = ((a + 1) % n + n) % n;
shift_p[cur][1] = ((b - 1) % n + n) % n;
} else {
int a = shift_p[cur][0], b = shift_p[cur][1];
shift_p[cur][0] = ((a - 1) % n + n) % n;
shift_p[cur][1] = ((b + 1) % n + n) % n;
}
//if (shift_p[cur][0] % 2 == 0) {
//shift_p[cur][0] = (shift_p[cur][0] + 1) % n;
//shift_p[cur][1] = ((shift_p[cur][1] - 1) % n + n) % n;
//} else {
//shift_p[cur][1] = (shift_p[cur][1] + 1) % n;
//shift_p[cur][0] = ((shift_p[cur][0] - 1) % n + n) % n;
//}
int x = (add_p[!cur][0] + add[!cur]) % n;
if (x % 2 == 0) {
add_p[!cur][0] = (add_p[!cur][0] + 1) % n;
add_p[!cur][1] = ((add_p[!cur][1] - 1) % n + n) % n;
} else {
add_p[!cur][1] = (add_p[!cur][1] + 1) % n;
add_p[!cur][0] = ((add_p[!cur][0] - 1) % n + n) % n;
}
return;
}
void move_around() {
cur = !cur;
return;
}
int get_position(int i) {
if ((shift_p[!cur][i % 2]) % 2 == 0) {
i = ((i - shift_p[!cur][i % 2]) % n + n) % n;
// i = ((i - shift[!cur]) % n + n) % n;
} else {
i = ((i - shift_p[!cur][1 - (i % 2)]) % n + n) % n;
//i = ((i - shift[!cur]) % n + n) % n;
}
int ans = p[!cur][i];
ans = (ans + add_p[!cur][ans % 2]) % n;
ans = (ans + add[!cur]) % n;
return ans;
}
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