This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "doll.h"
#include "bits/stdc++.h"
using namespace std;
typedef long long ll;
typedef vector<int> vi;
typedef vector<vi> vvi;
typedef pair<int, int> pii;
typedef vector<pii> vpii;
typedef vector<vpii> vvpii;
#define sz(x) (int)(x).size()
#define all(x) (x).begin(), (x).end()
int switches;
vi X, Y;
vi A;
vi L; // list of leaves
int d; // depth of binary tree
int newSwitch()
{
X.push_back(0), Y.push_back(0);
return --switches;
}
void setSwitch(vector<int> &XY, int switchnum, int dest)
{
XY[-switchnum - 1] = dest;
}
int getSwitch(vector<int> &XY, int i) { return XY[-i - 1]; }
int reverseOrder(int i)
{
int tmp = 0;
for (int j = 0; j < d; ++j)
if ((1 << j) & i)
tmp |= (1 << (d - j - 1));
return tmp;
}
int buildTree(int base, int j)
{
if (j == d)
{
int idx = lower_bound(all(L), base) - L.begin();
return A[idx];
}
else
{
int sw = newSwitch();
setSwitch(X, sw, buildTree(base, j + 1));
setSwitch(Y, sw, buildTree((1 << j) | base, j + 1));
return sw;
}
}
void create_circuit(int M, std::vector<int> _A)
{
A = _A;
int N = A.size();
switches = 0;
vi C(M + 1);
vi order(M + 1, 0);
order[0] = 1;
for (int i = 0; i < sz(A); ++i)
++order[A[i]];
int firstSwitch = newSwitch();
for (int i = 0; i < sz(order); ++i)
if (order[i] == 0)
C[i] = 0;
else
C[i] = firstSwitch;
d = 0;
while ((1 << d) < N + 1)
++d;
for (int j = 0; j < d; ++j)
{
int subtreesize = (1 << (d - j - 1));
if (N & subtreesize)
for (int i = 0; i < subtreesize; ++i)
L.push_back((i << (j + 1)) | ((1 << j) - 1));
}
sort(all(L));
vi line(1, firstSwitch);
for (int j = 0; j < d; ++j)
{
int sw = line[j];
int base = (1 << j) - 1;
if (N & (1 << (d - j - 1)))
setSwitch(X, sw, buildTree(base, j + 1));
else
setSwitch(X, sw, firstSwitch);
if (j < d - 1)
{
line.push_back(newSwitch());
setSwitch(Y, sw, line.back());
}
else
setSwitch(Y, sw, 0);
}
answer(C, X, Y);
}
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