This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
// Success consists of going from failure to failure without loss of enthusiasm
#include <bits/stdc++.h>
using namespace std;
#define nl '\n'
#define pb push_back
#define mp make_pair
#define f first
#define s second
#define sz(x) int(x.size())
template<class T> using V = vector<T>;
using vi = V<int>;
using ll = long long;
using pi = pair<int, int>;
using vpi = V<pi>;
using vl = V<ll>;
using db = long double;
const db eps = 1e-10;
const int INF = 1e9 + 10;
int main() {
cin.tie(0)->sync_with_stdio(0);
int N, M; cin >> N >> M;
V<vi> adj(N); for(int i = 0; i < M; i++) {
int u, v; cin >> u >> v;
adj[u].pb(v);
adj[v].pb(u);
}
V<vi> ways(N, vi(N)), dst(N, vi(N, INF));
auto bfs = [&](int r) {
if (ways[r][r] != 0) return;
// cout << "BFS: " << r << endl;
vi vis(N, 0);
queue<int> q; q.push(r);
ways[r][r] = 1, dst[r][r] = 0;
while(sz(q)) {
int u = q.front(); q.pop();
// cout << u << endl;
if (vis[u]) continue;
vis[u] = 1;
for(auto& v : adj[u]) {
if (dst[r][v] > (dst[r][u] + 1)) {
dst[r][v] = dst[r][u] + 1; ways[r][v] = 0;
q.push(v);
// cout << "NEI: " << v << endl;
}
if (dst[r][v] == (dst[r][u] + 1)) {
ways[r][v] += ways[r][u];
}
}
}
};
int K; cin >> K;
vpi Q(K);
for(int i = 0; i < K; i++) {
int a, b; cin >> a >> b;
Q[i] = mp(a, b);
bfs(a); bfs(b);
}
for(int a = 0; a < N; a++) for(int b = 0; b < N; b++) if (dst[a][b] == INF) {
dst[a][b] = dst[b][a];
ways[a][b] = ways[b][a];
}
db best = -1; int ans = -1;
auto through = [&](int a, int w, int b) {
if ((dst[a][w] + dst[w][b]) != dst[a][b]) return db(0);
int all = ways[a][b];
int allw = ways[a][w] * ways[w][b];
// cout << a << " " << w << " " << b << endl;
// cout << all << " - " << allw << endl;
return db(allw) / db(all);
};
for(int u = 0; u < N; u++) {
db E = 0;
for(int i = 0; i < K; i++) E += through(Q[i].f, u, Q[i].s);
// cout << u << " " << E << endl;
if (best + eps < E) ans = u, best = E;
}
cout << ans << nl;
exit(0-0);
}
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