# | TimeUTC-0 | Username | Problem | Language | Result | Execution time | Memory |
---|---|---|---|---|---|---|---|
828555 | Blistering_Barnacles | Game (IOI13_game) | C++11 | 1144 ms | 133612 KiB |
This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
//Billions of bilious blue blistering barnacles in a thundering typhoon!
#pragma GCC optimize("Ofast,fast-math,unroll-loops")
#pragma GCC target("avx2,fma")
#include<bits/stdc++.h>
#define fast ios::sync_with_stdio(0) , cin.tie(0)
#define F first
#define S second
#define pb push_back
#define vll vector< ll >
#define vi vector< int >
#define pll pair< ll , ll >
#define pi pair< int , int >
#define all(s) s.begin() , s.end()
#define sz(s) s.size()
#define str string
#define mdx ((sx + ex) / 2)
#define mdy ((sy + ey) / 2)
#define mid ((l + r) / 2)
#define msdp(dp) memset(dp , -1 , sizeof dp)
#define mscl(dp) memset(dp , 0 , sizeof dp)
#define C continue
#define R return
#define B break
#define br(dosomething) {dosomething; break;}
#define co(dosomething) {dosomething ; continue;}
using namespace std;
typedef long long ll;
long long gcd2(long long X, long long Y) {
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