이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
using namespace std;
#ifdef DEBUG
#include "/home/eagle/ioi19/day2/debug.h"
#else
#define debug(...) void(37)
#endif
struct DSU {
vector<int> link;
vector<int> sz;
DSU(int n) {
link.resize(n);
iota(link.begin(), link.end(), 0);
sz.resize(n, 1);
}
int get(int v) {
return link[v] = (link[v] == v ? v : get(link[v]));
}
bool unite(int x, int y) {
x = get(x), y = get(y);
if (x == y) {
return false;
}
link[y] = x;
sz[x] += sz[y];
return true;
}
int size(int x) {
return sz[get(x)];
}
};
int main() {
int N, M, D;
cin >> N >> M >> D;
vector<bool> X(D), Y(D);
for (int i = 0; i < N; ++i) {
int P, Q;
cin >> P >> Q;
X[P] = true;
Y[Q] = true;
}
vector<vector<int>> link(D);
vector<int> rem(D, -1);
for (int i = 0; i < M; ++i) {
int R, S;
cin >> R >> S;
if (!Y[S]) {
rem[S] = max(rem[S], R);
link[R].push_back(S);
}
}
debug(X, Y, rem, link);
int ans = D * D;
for (int l = 0; l < D; ++l) {
int X_need = accumulate(X.begin(), X.end(), 0);
vector<bool> out(D, false);
DSU comps(D);
int gap = 0;
auto Rem = [&](int x) {
for (auto d : {-1, 1}) {
int go = (x + d + D) % D;
if (out[go]) {
comps.unite(x, go);
}
}
out[x] = true;
gap = max(gap, comps.size(x));
};
vector<vector<int>> rt(D);
for (int i = 0; i < D; ++i) {
if (rem[i] != -1) {
rt[rem[i]].push_back(i);
} else if (!Y[i]) {
Rem(i);
}
}
for (int s = 1; s <= D; ++s) {
int add = (l + s - 1) % D;
X_need -= X[add];
for (auto y : rt[add]) {
Rem(y);
}
if (X_need == 0) {
ans = min(ans, s * (D - gap));
}
}
for (auto x : link[l]) {
rem[x] = l;
}
}
cout << ans << '\n';
}
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