This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#define _USE_MATH_DEFINES
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef long double ld;
typedef vector<int> vei;
typedef vector<vei> vevei;
#define coa \
for (auto i : a) { \
cout << i << ' '; \
} \
cout << '\n';
#define cia \
for (auto& i : a) { \
cin >> a; \
}
#define cna \
int n; \
cin >> n; \
vector<int> a(n); \
for (int i = 0; i < n; i++) { \
cin >> a[i]; \
}
#define cnka \
int n, k; \
cin >> n >> k; \
vector<int> a(n); \
for (int i = 0; i < n; i++) { \
cin >> a[i]; \
}
#define cnab \
int n; \
cin >> n; \
vector<int> a(n); \
for (int i = 0; i < n; i++) { \
cin >> a[i]; \
} \
vector<int> b(n); \
for (int i = 0; i < n; i++) { \
cin >> b[i]; \
}
#define all(a) (a).begin(), (a).end()
#define sz(a) (int) a.size()
#define con cout << "NO\n"
#define coe cout << "YES\n";
#define str string
#define pb push_back
#define ff first
#define sc second
#define pii pair<int, int>
#define mxe max_element
#define mne min_element
#define stf shrink_to_fit
#define f(i, l, r) for (int i = (l); i < (r); i++)
#define double ld
signed main() {
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
cout.tie(nullptr);
int n; cin >> n;
vector<pair<int, int>> a(n);
for (int i = 0; i < n; i++) cin >> a[i].ff >> a[i].sc;
vector<pair<pii, int>> b(n);
f(i, 0, n) {
b[i] = { {a[i].sc - a[i].ff, (a[i].ff + a[i].sc)}, i };
}
sort(all(b), [](pair<pii, int> a, pair<pii, int> b) {
return (a.ff.ff < b.ff.ff || (a.ff.ff == b.ff.ff & a.ff.sc < b.ff.sc));
});
set<int> st;
int ans = 0;
for (int i = n - 1; i >= 0; i--) {
auto it = st.lower_bound(a[b[i].sc].ff + a[b[i].sc].sc);
if (it == st.end()) {
ans++;
}
st.insert(a[b[i].sc].ff + a[b[i].sc].sc);
}
cout << ans << '\n';
return 0;
}
Compilation message (stderr)
Main.cpp: In lambda function:
Main.cpp:73:47: warning: suggest parentheses around comparison in operand of '&' [-Wparentheses]
73 | return (a.ff.ff < b.ff.ff || (a.ff.ff == b.ff.ff & a.ff.sc < b.ff.sc));
| ^
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