Submission #798895

#TimeUsernameProblemLanguageResultExecution timeMemory
798895QwertyPiGame (IOI13_game)C++14
63 / 100
1275 ms256000 KiB
#include "game.h" #include <bits/stdc++.h> using namespace std; long long gcd2(long long X, long long Y) { return __gcd(X, Y); } struct node{ long long a = 0; node *px1 = 0, *px2 = 0, *py1 = 0, *py2 = 0; }; int R, C; long long get(node *v){ if(!v) return 0; return v->a; } node root; void update_y(int y, long long K, node *v, int y1 = 0, int y2 = C - 1){ if(y1 == y2){ v->a = K; }else{ int ym = (y1 + y2) / 2; if(y <= ym){ if(!v->py1) v->py1 = new node(); update_y(y, K, v->py1, y1, ym); }else{ if(!v->py2) v->py2 = new node(); update_y(y, K, v->py2, ym + 1, y2); } v->a = gcd2(get(v->py1), get(v->py2)); } } long long calc_y(int qy1, int qy2, node *v, int y1 = 0, int y2 = C - 1){ if(!v || qy1 > y2 || y1 > qy2) return 0; if(qy1 <= y1 && y2 <= qy2) return v->a; int ym = (y1 + y2) / 2; long long a1 = 0, a2 = 0; if(v->py1) a1 = calc_y(qy1, qy2, v->py1, y1, ym); if(v->py2) a2 = calc_y(qy1, qy2, v->py2, ym + 1, y2); return gcd2(a1, a2); } void update_x(int x, int y, long long K, node *v, int x1 = 0, int x2 = R - 1){ if(x1 == x2){ update_y(y, K, v); return; } int xm = (x1 + x2) / 2; if(x <= xm){ if(!v->px1) v->px1 = new node(); update_x(x, y, K, v->px1, x1, xm); }else{ if(!v->px2) v->px2 = new node(); update_x(x, y, K, v->px2, xm + 1, x2); } long long A = gcd2(calc_y(y, y, v->px1), calc_y(y, y, v->px2)); update_y(y, A, v); } long long calc_x(int qx1, int qx2, int qy1, int qy2, node *v, int x1 = 0, int x2 = R - 1){ if(!v || qx1 > x2 || x1 > qx2) return 0; if(qx1 <= x1 && x2 <= qx2) return calc_y(qy1, qy2, v); int xm = (x1 + x2) / 2; long long a1 = 0, a2 = 0; if(v->px1) a1 = calc_x(qx1, qx2, qy1, qy2, v->px1, x1, xm); if(v->px2) a2 = calc_x(qx1, qx2, qy1, qy2, v->px2, xm + 1, x2); return gcd2(a1, a2); } void init(int R, int C) { root = node(); ::R = R, ::C = C; } void update(int P, int Q, long long K) { update_x(P, Q, K, &root); } long long calculate(int P, int Q, int U, int V) { return calc_x(P, U, Q, V, &root); }
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